• Register

The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

An FPS based on the amazingly unpopular webtoon Bonus Stage' Ideally you will be kicking some bizoot in Phil's house (all seasons), the eShip (season 5), the underwater research facility (season 6), Evil's lair (season 4), Joel's Adventure (season 1), and other locales' It's based on the Quake Fusion engine, a modified Q2 engine that runs Quake 3 QVMs and allows for MD3s and all of that good stuff' Weapons will be video game themed, such as the Zappy (Zapper), the Uber Scope (Super Scope), the Useless Junk (Power Glove), and an ode to Captain N, the controller that doubles as a grappling hook' Game modes will be determined later, but probably the usuals' So far I've got the Zappy and Uber Scope modelled, and Phil's House has been, for the most part, constructed' There's still a ways to go but I'm getting there' I will be seeking some help on player modelling, however, as that is just one thing I do not understand'

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS In-Game: Phil's House (02) (view original)
In-Game: Phil's House (02)
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Joel's room which is actually taken more from
High Score than Bonus Stage. You may notice that I
haven't really begun work on an HUD yet.
Look, I'm going to get to it. I have miles of
QVM code to read through, it's not fun to
someone who's never programmed before.
I've fixed the texturing on both guns since
these screenshots were taken.