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The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

Post news Report RSS Today's Progress (April 16th)

Today Micah experimented with some X-Wing laser cannons and a "roll-cage" cockpit, while working with Terah's texturing and normalizing of new prefabs!...

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TODAY'S PROGRESS REPORT!

Zack

Removed 900 lines of bloat from the deferred lighting code!

Aaron

The previewer's gotten us excited for some actual gameplay elements and so we might have a brand-new priority vote for everyone tomorrow.

We've got three we're really looking to work with and thought it would be better for the paying Blockade Runner supporters to vote on their favored order of importance once again! This also gives Gabe and I the opportunity to finally dust off our formula for gauging fan priority lists, allowing us to do more frequent priority voting in the future!

- Aaron

Nathan

Today Nathan created a new magic script for aligning the tangents on slopes and prefabs that should make them respond properly with the lighting!

While correcting the tangents, Nathan detected a lighting issue where our normals seemed to want to "falloff" in a specific direction when lights were brought up close to the textures.

We were a bit stumped as to where it was coming from, until we did a standalone test and discovered that it might be the micro-normals or something related throwing a "division by 0" error while they are currently being unused. We'll have to check this once more tomorrow.

Micah

Today Micah experimented with some X-Wing laser cannons and a "roll-cage" cockpit, while working with Terah's texturing and normalizing of new prefabs!

Micah's X-Wing-like prefabs in Blockade Runner!
Micah's X-Wing-like prefabs in Blockade Runner!
Micah's X-Wing-like prefabs in Blockade Runner!

Exciting!

Gabriel

Important Mods and Addons Update!

We did some tests with mods and add-ons, and ultimately concluded that it'll be best to hold off an in-game automatic mod solution until a bit further down the road.

The method we were going to use would require too much downtime on our end as new features are put in, and we realized it'd almost be easier for everyone to just copy and paste the Blockade Runner folder when experimenting with modding.

An integrated solution may be too early, but an external app to organize and install mods & addons is still a very viable option, so we'll be leaving the mods and addons folders in-case anyone would like to help us take this one on

Terah

Restoring old test textures and re-building them with less layers, and more normal maps!

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