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The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

Post news Report RSS Blockade Runner - Progress Update (June 1st)

Busy day on all fronts! Nathan fixed large entities from sometimes "forgetting" that you had some geometry below you. Thusly, the Starbreaker is now an impenetrable maze that once you get lost in, there's no getting out!

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Today's Progress!

Busy day on all fronts! Nathan fixed large entities from sometimes "forgetting" that you had some geometry below you. Thusly, the Starbreaker is now an impenetrable maze that once you get lost in, there's no getting out!

Gabe and Zack have corrected a bunch of issues with the mouse and interface, and have finalized the new material bar's code so that Gabe can wrap it up graphics-wise.

Characters and Gravity Boots Screenshots of Gravity Boots Screenshots of Gravity Boots
Screenshots of Gravity Boots

Lower Detail Collision

Micah tested and corrected the lower detail collision models for prefabs. Micah's main focus at the moment is to make sure all of the prefabs include a low detail mesh, since if you don't get'em juuuuust right, they can cause the character to flip about!

Prefabs by MrVorgra

Prefabs

Terah's been working away with texturing the new prefabs by MrVorgra and Micah! We'd like to thank MrVorgra once again for his outstanding work, and remind any artists out there who'd like to contribute that you can learn how to by following some of the tutorials here!

Prefabs by MrVorgra Prefabs - Medkit

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