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The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

Post news Report RSS Blockade Runner Indev 0.59.0 is available!

All new prefabs by Mr Vorgra, specific prefabs can now fire projectiles or provide thrust, and several improvements including auto-entity-removal after 5 minutes of idle time launch the first of the updates this week for Blockade Runner!

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Download 0.59.0


0.59.0 is available!

All new prefabs by Mr Vorgra, specific prefabs can now fire projectiles or provide thrust, and several improvements including auto-entity-removal after 5 minutes of idle time launch the first of the updates this week for Blockade Runner!

NOTE: wyUpdate on the new server is acting up, for now please use the download above...


Netcode Upgrade

Most importantly for this update, we've upgraded to a newer version of the netcode library. The switch fixed some issues, however there's still some work that'll need to be done before the multiplayer can be considered properly "stable" for on-line play with LAN (local) working best at the moment.

Humanoid Movement Next

The rest of this week's main concentration for Nathan will be the full humanoid movement system so you can actually walk around your ship!

The humanoid movement will be using a physics model that will provide for smooth collision on all of the angles and complex geometry, as well as allow full 6-degrees of freedom with the gravity plating so you can walk about your ship any direction.

The introduction of the new physics engine will also end up being used for the ships to allow proper collision and thrust in the weeks ahead, so it's a bit of a two for one development-wise!

New Vote Soon...

We'll be asking everyone in the community soon to do another priority vote! The votes help us to organize the development and focus on what YOU think will improve Blockade Runner the most!

Improving the online multiplayer netcode is an obvious topper, but it takes a lot of tests to isolate all of the individual causes for the different issues, and will have to be dealt with over the course of time.

More interesting to us is whether dramatic framerate improvements for larger ships would be more important to you than say, new weapons or some asteroids to start mining from. Things like that. =)

Multiplayer 0.59.0 Multiplayer 0.59.0 Multiplayer 0.59.0


Changelog

Release Notes - 0.58.4 > 0.59.0

  • Added server timer for clearing unused entities (defaulted to 5 minutes)
  • Added prefab engines can now output thrust
  • Added prefab weapons can now fire projectiles
  • Added prefab weapons can have their settings modded to specify fire position
  • Added new community-made prefabs by Mr Vorgra and Cynaff! (great work guys!)
  • Added prefab large engine bell
  • Added [F] to pilot entity display when inside an entity
  • Added server sends a warning message during server reset
  • Added server resets player positions during server reset
  • Added popup for when user attempts to join incorrect version of Blockade Runner
  • Changed [F] now can pilot a ship in the editor
  • Fixed blank chat messages are no longer sent
  • Fixed prefabs could sometimes shoot themselves
  • Fixed larger prefabs could cause crashes when near the edges of an entity
  • Fixed direct IP crashing during enormity check
  • Fixed going from editor to multiplayer still had some bugs
  • Fixed clearing of entities after exiting multipayer game
  • Fixed exiting the game while piloting an entity prevented others from piloting
  • Fixed initial possession of an entity required you to go out and back into an entity
  • Fixed cannot remove an entity that's spawned ontop of you
  • Fixed collision boundary for "schematics" in the editor was incorrect
  • Fixed master server not sending password info properly
  • Fixed numerous multiplayer and master server issues
  • Fixed chat would make indicators dissapear
  • Fixed other inputs could be pressed while in chat
  • Improved [ESC] menu in multiplayer
  • Improved options menu design
  • Improved textfields
  • Improved indicators so they have a background
  • Improved updated netcode library to latest version for future stability (may be the cause of some temporary bugs
  • Improved [ESCAPE] menu in multiplayer
  • Improved exiting a multiplayer game and entering options could mess up the game
  • Improved [ENTER] can be used to close popup messages
  • Improved weapon indicator
  • Improved master server detection
  • Improved in-game chat colors
  • Improved options menu code and display
  • Removed SOL.brd due to some incompatibilities with 0.59.0
  • Removed editor debug text
  • Removed debug display caption
  • Returned offline activation

Report bugs in the Bug Reports Thread, and stay tuned for further updates!

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