Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...
It's an invisible slope. So, things can move them up/down... Apparently the enemy item drops fell through, oops.
Currently no idea how to get the floor to slope visibly. The rendering code is still quite confusing to me. Maybe I'll eventually figure it out. I'll do some other easier stuff before.
I seem to recall slopes were added to the doom engine. No idea which iteration, however, or what source package.
ZDoom at least has them, and probably has every level editing and graphics feature I might want to use with this. It also has "Decorate" which is a little like QuakeC, but simpler/easier.
If I used ZDoom+Decorate, I'd probably have to sacrifice some of the gameplay features I've thought or have done already.
Some features that would probably be gone then: continue weapon sway/bob even when firing it, weapon inaccuracy based on the sway/bob, ("crosshair" guided rockets?) and forward+strafe move averaged.
At least it would speed up the coding part... Which should allow me to concentrate more on the graphics/sound/level content.