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Final Fantasy VI meets Legend of Zelda: A Link to the Past meets Super Mario RPG Blade of Destiny is a classic JRPG, with plenty of action elements, and NON-random battles of turn-based combat. There is a massive beautiful low-poly isometric game world to explore; with plenty of treasures, NPC's, enemies, puzzles, and other secrets! The party has customizable gear and magic, as well as class specific abilities to learn. There are plenty of consumables to find, buy, AND create, tools to equip, books to collect, and maps to explore (and stamp!) Enemies appear in the game world, and when battle begins, they will use their strength, magic, and advanced AI to attempt to terminate your party! The story is an epic adventure based on THREE novels that has everything from kings to mages, love to betrayal, heroic feats to mass murder. And lastly, the music. Is it even an RPG without a thoughtful, beautiful, and epic soundtrack?

Presskit

Factsheet

Developer:
Michael W Geer II
Based in United States

Release date:
TBD

Platforms:
Windows

Website:
bladeofdestinygame.com

Available From:
Free - Steam

Description

Final Fantasy VI meets Legend of Zelda: A Link to the Past meets Super Mario RPG -- Blade of Destiny is a classic JRPG, with plenty of action elements, and NON-random battles of turn-based combat. There is a massive beautiful low-poly isometric game world to explore; with plenty of treasures, NPC's, enemies, puzzles, and other secrets! The party has customizable gear and magic, as well as class specific abilities to learn. There are plenty of consumables to find, buy, AND create, tools to equip, books to collect, and maps to explore (and stamp!) Enemies appear in the game world, and when battle begins, they will use their strength, magic, and advanced AI to attempt to terminate your party! The story is an epic adventure based on THREE novels that has everything from kings to mages, love to betrayal, heroic feats to mass murder. And lastly, the music. Is it even an RPG without a thoughtful, beautiful, and epic soundtrack?

History

Blade of Destiny started as an idea, as far back as I can remember. I used to sit at my mom’s kitchen table when I was in grade school and draw maps and levels and creates puzzles for keys and other items. This of course was heavily influenced by my love of The Legend of Zelda (NES 1987). I also believe that I was greatly influenced by Adventure (Atari 1980), although I have no recollection of playing it; mostly likely watching my dad or older brother play 🙂

The idea of making my own game slowly built up in my mind, and I was continuously influenced throughout the late 1980’s and early 1990’s. So many great games were released during that time, honestly way too many to mention, except for one: Final Fantasy VI (SNES 1994, as Final Fantasy III). This game changed everything for me. I knew this is the type of game I wanted to make. And yes, the opera scene IS the greatest video game scene of all time!

Then, an interesting thing happened. In the fall of1997, preparing for 10th grade, it was required to have a graphing calculator for school. So, like most kids at that time, I got a TI-82 (Texas Instruments). Within a week of starting school, someone had already showed me how to install a game on the TI-82. I was enthralled! Then there was that pivotal moment: a friend on the school bus showed me how to edit the code to make changes in the game. That was it. That was all I needed. I was going to make my own video game!

(Read more on the BoD Website - About Me)

Features

  • Story-rich Episodic JRPG
  • Classic 1990’s Feel
  • NON-random Turn-based Combat
  • Huge Fantasy Game World (4K GFX!)
  • Character Customization
  • Zelda-like Puzzle Solving
  • Original Soundtrack with Normal and 8-bit Modes

Videos

Teaser Trailer YouTube

Full Trailer YouTube

Sword Tech #5 - New World Order YouTube


Images

Download all screenshots & photos as .zip
RoF.png
F24.png
Battle_AmW.png
UI_Gear.png
AmW.png
Battle_F24.png
UI_Herb.png
Han_Out.png
Han_In.png
RsT.png
Tea_Time.png
Bro_Roof.png
P1_DS1.png
Dark_Troll_Battle.png

Download logo/icon assets as .zip
logo
icon

Monetization Permission

Michael W Geer II allows for the contents of Blade of Destiny: Enter the Phoenix to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Blade of Destiny: Enter the Phoenix is legally & explicitly allowed by Michael W Geer II. This permission can be found in writing at https://www.indiedb.com/games/blade-of-destiny-enter-the-phoenix/presskit.


Play Demo!
Demo is live now! bladeofdestinygame.com/demo/01/play.html.

Demo README
Read this first :) bladeofdestinygame.com/demo-readme.


About Michael W Geer II

Boilerplate
A developer of role playing games including Blade of Destiny: Enter the Phoenix.

More information
More information on Michael W Geer II, our logo & relevant media are available here.



presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks