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"What is that? It's a big ass monster, that's what it is. It is now time for a hero to slay these bastards." Experience true action combat in an RPG-esque setting, battle small monsters or help out the world by doing quests. Test your player skill against big monsters. By player skill I really mean player skill - if you can not learn your class or monster animations, you can not win.

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Description

bamver3

New Features:
* Begin implement data stored from "BAM_Ed", custom editor created solemnly for use with this game.
* Any eligible entity in the game (such as npc, player, enemy) is able to have any amount of debuff or buff applied to their stats currently there is no limit how many an entity can carry, but I don't think there will ever be a situation where any entity will have more than 15 buffs/debuffs combined, and maybe that is stretching it a bit. I still need to look at special buff/debuff that will trigger effect on certain events because currently buffs are applied through me pressing a button on my keyboard >.> I will start working on this part once combat is being looked at. Also I still need to look into grouped debuffs/buffs, so that they will overwrite eachother. For example a power buff might overwrite a defense buff
* Hopefully future-proofed the code successfully for additional stat bonus increments/decrements from gear
* Hero can jump
* Player can set vSync and antialiasing. I am not sure if it is because limits in DarkBasic Professional or not, but the AA setting does not appear to make any difference in neither frame rate nor image quality -_- but hey, at least the feature is there.. or who knows if it really is - not me. My pc is crap anyway so I wouldn't be able to play with it enabled even if it was there, so it is not a priority. Maybe there is a user created extension dll available somewhere.

Fixed:
* Adjusted default player friction for a smoother player movement
* When edit keybind, if UI was closed before new key was assigned it would remove the keybind completely
* Player object face direction of movement more accurately
* Cleaned game code... ;)