First project which will use the power of [w]tech. Gameplay of BeyondJupiter is a mix between Third-Person-Shooter from the perspective of a Hack'n'Slay with RPG elements like an modular weapon and a Sidescroll-SpaceShooter.
The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.
#10 last pics of the ewobjm-campaign
Some new images of our EveryWeekOneBeyondJupiterModel campaign!
#9 february/march images of the ewobjm-campaign
New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...
#8 ewobjm and full gamedocument release!
Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!
#7 second gamedocument excerpt!
First excerpt of our upcoming GameDocument and EWOBJM pictures of november and december - enlarge for more information!
#6 ewobjm and gamedocument excerpt!
Introducing of an already started campaign of BeyondJupiter. Every week one model created for that project is presented!
#5 ewobjm on moddb!
New in [w]tech renders of our models for BeyondJupiter:)
#4 models - more in engine renders!
Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.
#3 clients - in engine renders
These news give a closer look on the gameplay and present three new clients
#2 gameplay, characters
The former team of the UnrealTournament 3 total conversion “TRE – Last Life” develops a completely new game with the power of our own engine called...
#1 gameplay - characters - hiring
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