Hey there Sunset City dwellers!
We have news straight from the Metacorp pyramid! We bring you a MAJOR minor update. It’s not huge, but it’s important because:
it brings some changes to make the game better,
it prepares the ground for the things to come.
And oh boy, a HUGE update is coming! And it’s coming very soon, too. We won’t reveal what’s coming just yet, but here’s what you can enjoy right now:
UPDATE NOTES
- Fixed Crashes during Mirage boss fight.
- Fixed 'Superjump' bug.
- Added prompt for skipping cutscenes.
- Updated to use entirely new HUD.
- Respawning completely recharges health.
- Powerkill no longer regenerates automatically.
- Powerkill yields static amounts of health and ammo per enemy killed.
- Breaking shields now yields full powerkill charge.
- Killing enemies regenerates powerkill charge.
- Shotgun and Rifle attacks make enemies drop health.
- Katana and Pistol attacks make enemies drop ammo.
- Lowered the health of every enemy.
- Killing lootbots uses no powerkill charge.
- Tweaks to tower defense section to improve quality of play.
- Fixed Missing textures in S2M2.
- Fixed Missing textures in S2M4.
- Admins give data discs.
Ready?
Steady?
Play!