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THE BASICS:

  • For each turn you will be given 100 Action Points(AP) and 100 Movement Points(MP).
  • Each unit will have a maximum amount of AP and MP that they can use for each turn.
  • In addition you will have 100 Command Points(CP) that may be used during your opponent's turn for special actions. These points are one-use only and can not be refunded or regenerated during the match.
  • Perform as many actions as you can in the allotted time using the points available to you.

UNITS:

  • INFANTRY: Used to man and operate the static units. Useful for popping off the odd RPG and flare. Keep them away from enemy armor. Infantry can also un-man a static unit if the unit is needed elsewhere on the battlefield.
  • TANKS: Deal high damage, are tough but slow moving and vulnerable to TOW missiles.
  • ENGINEERS: Are used to build your static units. Fast moving but susceptible to being blown up.
  • BTR: Fast moving armored assault vehicle. Highly effective anti-personnel and anti-armor measures. Will lose heads up against a tank though. Use it's maneuverability to your advantage.
  • LOGI: For all you parts and ammo needs. Can travel fast and far but has limited actions per turn. Can deliver parts and ammo to all units and can also receive them from the supply ship, other logi trucks and depots.
  • DEPOTS: Distributes parts and ammo to all units within its action range. Very useful for setting up forward operating bases. They are the only unit that can be resupplied by the airdrop from the command panel.
  • REPAIR OUTPOST: Used to repair vehicles. Also sports a heavy machine gun for personal defense.
  • TOW: Fires a single but effective anti-armor missile per turn.
  • MORTAR: Useful for long-range engagements and softening up enemy positions. Can use a lot of ammo in a short time, make sure they are resupplied often in order to be effective.
  • SUPPLY SHIP: Unloads parts and ammo to logi trucks and depots.

THE COMMAND PANEL:

During your opponents turn you will have access to the command panel where you may choose to use your command points. There are ten choices and each choice costs 10 CP.

The left panel buttons are your BOMBING RUN, MISSILE STRIKE, SPY DRONE, ARTILLERY, and AIRDROP. (Tip: Use 'X' and 'C' to rotate the target location or flight path)

The right panel buttons are used to call in reinforcement ships.

HELPFUL TIPS:

  • Left click to select units and actions. Right click to display action menus for selected units and place units from the ships to the board.
  • 'Z', 'Q' and 'E' are useful hotkeys if you find yourself excessively clicking menus. Press 'E' to begin movement, press again to confirm the move. Press 'Q" to begin targeting, press again to choose your rounds. 'Z' will cancel all actions currently being chosen and reset selected units.
  • You can end your turn at any time by hovering over the timer and clicking this icon...
  • ...you can also end your opponent's turn when the bottom circle is lit green. This may be useful for keeping the game moving.


  • Use your mouse scroll wheel to change the amount of actions you want to perform here...
  • ...left click the green arrows to change which units are currently targeting. You can also hold shift when left clicking your action to automatically begin targeting with your other selected units.


  • Houses and trees are destructible!


  • If you get a D3DX Compile failed crash when you first start the game, please click this link Microsoft.com to microsoft to download the correct version of DirectX required for this game.
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