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Turn-based battles of two Banner-bearers and their armies. Flawless balance and deep tactical combat.

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Hello! The game mechanics of Banners was created in 10 years. Design goals were flawless balance and deep tactics, and it seems we succeeded. So far, we are ready to provide you HotSeat mode, with two pre-prepared battles. Currently we are working on AI.

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Hello!
The game mechanics of Banners was created in 10 years. Design goals were flawless balance and deep tactics, and it seems we succeeded. So far, we are ready to provide you Hotseat mode, with two pre-prepared battles.

Currently we are working on AI.

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