Today we're making an introduction of our game, Azuran Tales: Trials, and it's features and releasing the demo.
Azuran Tales: Trials is the story of a Battle Cleric whose mission is to recover the 5 missing pieces from the Amulet of Valur, a powerful ancient artifact, in order to defeat the ultimate enemy, Magrath.
Drukandra, the God of the Dead, Ruler of the Underworld, found your soul worthy for his quest. After granting you his blessing, you are sent to hunt down Magrath, an entity shrouded in mystery, who wields great power and wishes to claim the world of Azuran as his own. Only by finding the hidden pieces of the Amulet of Valur can you bring this foe down, but doing so won't be easy. Deadly traps and villainous enemies await you for Magrath knows you are coming, and he doesn't intend to make things easy for you!
Azuran Tales: Trials offers an old-school platformer gameplay with a modern take on it. Don't expect any help as you explore all of its handcrafted levels full of lore, monsters, traps, and unique Bosses. This game is straightforward and hard to beat. Magrath's trickery won't be stopped with just one or two bodies clogging the gears of his traps, so you will be forced to learn and adapt or fail and die each and every time!
15 handcrafted levels;
Different environments - Dungeons, Caves, Cities, Underground and more;
Choice-based character progression;
Awesome Boss fights;
Nerve-shattering reaction speed usage;
Battle Cleric class gameplay and storyline;
15 new levels following a new Quest (coming soon...)
- Battle Cleric class, gameplay and storyline
- Wizard class gameplay and storyline;
- Kingsman class gameplay and storyline
For a quick history of the game:
We started developing this game in november 2017 from the idea of returning to the roots of platformer gameplay, not as much in terms of graphics as in terms of gameplay, in terms of how playing a game made the player feel. We wanted to return to that feeling of accomplishment that accompanied finishing a level or defeating a boss as well as the surprise of discovering new levels and new envrionments as the story progresses. Having started on the path of Azuran Tales with our first RPG, The Outpost, currently in development, we thought it would be a great addition to keep the story of the game in the same universe. The story for Azuran Tales: Trials is totally independent but adds unique depth and insights into the Azuran Tales universe. In terms of content, we decided to to launch with one complete story,following the trials of a Battle Cleric - the main story of the game, and add aditional content later with 2 smaller stories, following a Wizard and a Kingsman, stories that will add new playable levels as well as allow the player to play the initial story with the new characters.
The DEMO consists of the tutorial and the first 2 levels of the game. Although the levels are feature-complete they are the shortest of the game and have the easiest enemies and bosses :)
Our team has been hard at work on this project for the last 6 months so getting consistent feedback is really important to us. With your help, we'll be able to improve the quality of the game and make Azuran Tales: Trials a game that players want to play.
At this moment we plan to release the game on the 24th of May, that is if none of the small bugs we are still working on turn out to be apocalypse-proof. Keep an eye on us and spread the word. If you have any questions or comments, please let us know in the comments here of via e-mail. Check our devlog for the game's progress and Facebook, Twitter, Youtube, or the website of the game for updates.