Initial release of the SecretMarbles mod, which adds the unused marble skins back into the pool of textures that a marble can have, with no modification of the textures.
This mod adds the unused marble skins into the pool of texture that a marble can have, with no modification.
Installation
Automatic
I recommend you use AstroModLoader, which you can find binaries for at Github.com, to manage this mod with a user-friendly GUI as well as to seamlessly ensure mod compatibility with most other mods you may wish to install.
Manual
You will need a copy of AstroModIntegrator; you can find a binary of it on the Astroneer Modding Discord community or build it from source at Github.com.
On Steam: Place the .pak file in the %localappdata%\Astro\Saved\Paks directory (create it if it does not already exist). Then, run AstroModIntegrator.
On the Windows Store: Place the .pak file in the %localappdata%\Packages\SystemEraSoftworks.29415440E1269_ftk5pbg2rayv2\LocalState\Astro\Saved\Paks directory (create it if it does not already exist). Then, run AstroModIntegrator.
Usage
- This mod adds 6 new marble types to the marble texture pool, all of which exist in the game files and have not been modified in this mod but are not used by naturally generated marbles by default.
- There is a 12/20 chance of any generated marble to be a Zebra, and a 1/20 chance for all of the 8 other marble types.
Miscellaneous
You can also find more mods made by me on my website: Atenfyr.com
If you'd like to learn more about how this mod was made or about Astroneer modding as a whole, feel free to join the Astroneer Modding Discord community.