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Neolithic survival real-time strategy. Based back in the stone age era. Player has to take care of the tribe. Build a save place for generations to come and lead the tribe through all dangers. The game art style is strongly inspired by ancient cave paintings.

Report Arisen beta v3
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Games : Arisen : Files
Filename
Arisen_beta_v3.zip
Category
Demo
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Khargarwargonsu
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203.32mb (213,200,042 bytes)
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36 (1 today)
MD5 Hash
1804181fb5ebc56fb2e46f79ffd8918d
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Description

Another update of our game. We improved the units pathfinding (which was a real pain in the... play), add or changed some mechanics and controls. Some parts of the game are easier, some of them more challenging. You can meet a hyenas now (instead of most wolves) which are afraid of fire.

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Arisen beta v3
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Tallestdavid
Tallestdavid

NICE!

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Khargarwargonsu Author
Khargarwargonsu

Thanks! We are doing our best.
And we are still working on new content. Is there anything you (or anyone else!) prefer to have in next version? :)

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some more suggestions: there should be an easy accessible pause key.
when cycling weapons/torches/fire board, the weapons shouldnt be dropped, but instead put on the back(or rather: not be thrown off). it makes for awkward game play, that you have to pick it up again to reactivate the weapon but fire board and torch are always awailable. hope you dont mind my spamming, i am really interested in your game, since im a prehistory buff myself and allways look around for strategy games with stone age survival themes. i`m planning to make a similiar game myself, but it would be turn based. ok. off to some more playing. cheers again and thank you for your efforts!

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Khargarwargonsu Author
Khargarwargonsu

First, thanks a lot!
Second, thanks a lot! We do not receive many feedbacks these days:)
Third, sorry for late response, It's sometimes difficult to notice there is a new comment.

And at last,
well, actually I didn't know the game, looks pretty cool! But yes, the side scrolling is not the best idea. And I hope our art will be a little better :D O:).
About the mechanics, there are possibly some bugs (not sure about the gathering issue, never happened to me) with pathfindig, most of them are fixed in a new version (will be here soon!) so it could be that.

But i think that the worst problem is missing information about the mechanics. Which (i hope) will be figured in the next version better.

Black in the menu is really a wrong hard to read thing, but the menu will change from the scratch.

We are quite opened about the other game mechanics. For example I'm, quite sure I want to split the material into tools and firewood. Other source will be the herbs (used to shamanistic rituals).

I also really missing Game pausing from time to time. And working on that, but... Strangely it's a bit complicated in the gamemaker.

Also you are right with the weapon thing. The fire making going to be a bit more complicated mechanics (based on the weather and other circumstances - making fire on instant is some kind of relic from the old versions :)) and it really should be possible when carrying a weapon.

Well, thanks again. Don't hesitate to write more notes or we can discuss anything via PMs.

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Arisen
Platforms
Windows
Developer
Bad Painted Wolf
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