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It is the distant future. Humanity have never dreamt of surviving for so long. The few hundred human beings have managed to construct Arcan Central, and hide from the outer world. From the many horrors they had to suffer. Somehow, Earth had become a barren wasteland, but no one seems to remember why did that happen. Have wars scorched our planet? Was it some kind of accident that destroyed almost any lifeform on our homeworld? The council means everything. They are the protection, the safety... they live to serve humanity. To prevent any of the council members from gaining too much power, a Controller is elected from the inhabitants. This Controller must command the Droid army, created by the Council. Arcan is a unique sci-fi turn-based strategy game, with significant RPG elements. All characters on a map have the ability to evolve, and even combine their abilities with other units. So, despite the relatively small amount of unit types, it is impossible to fight the same battle twice

Post news Report RSS Arcan ModDB page launched

I have launched Arcan's ModDB site, which contains many screenshots, information and a gameplay video from the game. The game has been in development since February 2007, and is planned to be finalized around May this year. The game is being developed by independent development team 'Elder_Games', and this is our very first project.

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The reason for posting the game at this final stage of development is that we were not sure whether we'll be able to finish the project or not. Now that we are sure, we post development shots, technical information, videos, screenshots, and soon a demo version as well.
Throughout our more than 2 years of development, we developed our own game engine (called ArcanENGINE), we created thousands of models and textures, 15 maps for the campaign of the game, and an additional 11 maps for skirmish and multiplayer purposes. We also won 'Game of Month' and 'Game of Half-Year' awards on different webpages.
That's all for an introduction, and I do hope you'll like what we've been working on :) .

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