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This game is inspired by call of duty 4, MW2 and black ops. I Am Currently looking for: --------------------------- -Modelers -Mappers(don't really need one but if your good i'll take you) -Animator ----------------------------------------

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FAMAS
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shiprocker
shiprocker - - 256 comments

Too boxy. But I guess this is WIP. Add more details cause it is flat.

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Sniperz227 Author
Sniperz227 - - 637 comments

its cuz its a rendered version i checked it without that and it looks much smoother

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Mobster103
Mobster103 - - 915 comments

I'm guessing all you did was extrude a face right?...

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Verendus
Verendus - - 184 comments

It's a little high poly for a "box" :P

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ArchDukeInstinct
ArchDukeInstinct - - 710 comments

You can't really expect to get smooth shading on a blocky model like this.

At the bare minimum you should make at least one loop cut through the middle of the gun and scale that up a bit.

And I am hoping that you aren't using the default 32 vertices for each circle in that barrel. UW doesn't even use that many for our gun barrels. I would suggest using 8-12.

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Description

this is my FAMAS camera view 388 poly's