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Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

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Report RSS Parallax mapping and light volumes. (view original)
Parallax mapping and light volumes.
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AlekZanDer
AlekZanDer - - 2,695 comments

Amazing.

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tekkentool
tekkentool - - 71 comments

how many passes does the parallax mapping go through?

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Irritant_new Author
Irritant_new - - 210 comments

One pass, using GLSL :)

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tekkentool
tekkentool - - 71 comments

i find it awesome that you've put so much into making the graphics engine great, but i could never get into the gameplay unfortunately.

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Irritant_new Author
Irritant_new - - 210 comments

A big misconception is that we spend all of our time on the graphics engine, but people have to realize that this game has been developed for close to 7 years now, and the majority of the work was done on the gameplay side until recently. The gameplay has been evolved, tweaked and tuned over that period to the point where nothing drastic is going to change. I'm still curious, you never responded to my question to you about what you felt was "sluggish" in comparison to Quake 3/Live. Movement physics in this game are faster, and the weapons are more powerful making quick battles, but I am always interested in any constructive criticism that may improve the gameplay in the future. The gameplay as it stands was formed and evolved by the community, and there is no reason to stop now with that :)

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tekkentool
tekkentool - - 71 comments

also that looks really good for one pass

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Description

A good example of the parallax mapping that the engine can deliver, shown here on this floor surface. Also, a good example of the light volume shader, visible on the ceiling lights.