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With AfterEffect you pick your story. Whether you want to start after a nuclear disaster, some biological disease that thinned everyone out, some bloody war has ravished the landscape and now all that is left are ruins, or maybe some kind of zombie apocalypse has struck and now its up to you.

Post news Report RSS Releasing Plugins

Releasing some code as plugins for the world while I work on the game.

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So life has been cray. Doesnt mean this project is dead, just delayed some.

In the mean time I have decided to release some of the code I have worked tirelessly on as plugins. They are free to develop with and to use them in a public, or commercial product most are about 5 bucks. As I said though, you may download them from github and use them throughout all of your development cycle for free, with no limitation. Try it out, see if you like them at all and then if you want to use it in your game or what ever you make, just slip me some burger money.

There is another way by going the Patreon route which you can help support the plugin effort, and even drive the development by your donations.

Available Plugins:

Plugin System for Phaser.io
This project is setup to help kickstart building Phaser.io plugins.Locale Manager for Phaser.io

Registry Manager for Phaser.io
A simple tool to help save game information in a cleaner format, instead of the game object, that can be accessed anywhere in the game. Also supports saving the data to the localstorage, cookies, or to a RESTful API.

Locale Manager for Phaser.io
A simple tool to help manage various Locale data.

Selection Manager for Phaser.io
Phaser.io unit selection using html/css/js. To be updated.

Tilemap Generator for Phaser.io
A really simple implementation of a perlin noise generator which allows nearly any generator to be used. Perlin Noise library came from Rye Terrell.

Plugins on the way:

Battle Manager
for Phaser.io
Turnbase, or Realtime battle system that handles the flow of combat.

Dialog Manager for Phaser.io
Dialog system that pulls scripts of dialog based on scripts.

Entity Manager for Phaser.io
Handles various styles of games: Platformer, Topdown, etc, and various types of entities PC, NPC, Vehicles, etc and provides reusable interactions: directional movement, jumping, attacking, etc.

Inventory Manager for Phaser.io
Complete inventory system that manages multiple inventories.Projectile Weapons for Phaser.io
Various types of projectile weapons.

Notification Manager for Phaser.io
HTML/CSS notification system.

Save Manager for Phaser.io
Handles saving/loading/deleting game states with using the Registry plugin.

Sprite Generator for Phaser.io
Generate sprites via a back end, as well as saving them via the Registry Plugin via Base64 and cache.

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