- Player camera :
Now player can move camera up and down by holding right click and moving in direction he wants to see .
Camera now don't have delay and moves perfectly in moment .
Layers checks ! If something is in front of camera , don't worry camera will zoom and follow player model .
- Player controller :
New controller and it's not based on unity character motor (standard controller) it's now based on rigidbody physics .
Players collision is now better you can push your friends from flying islands to certain death !
Movement is now accurate !
- Rigidbody sync :
-Character controller is using rigidbody physics and player movement is perfectly sync now !
- If rigidbody is moved second player who entered will see rigidbody on place .
- All players see precise rigidobody position .
-Triggers and teleport points :
-Because game is meant for teamplay now you have teleport points ! If only one player from team reached teleport point all players will be spawned there .
-Triggers for traps added ! In world of mimimis we added lot of traps that are controlled by triggers don't be too fast because that can be your end .
-Voxel environment
-Also new environments are implemented ! Check out video :