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99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like-like, which means surviving is key and every time you play you get a random selection of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon. Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers, you can play as in your next game. Minimum system requirements: Windows XP / Vista / 7 / 8, Intel Core i5 2410M 2.30Ghz processor, 4 GB RAM, Intel HD Graphics Family, DirectX 9.0c compatible sound card, 2GB HDD, Mouse, Keyboard. Minimum system requirements (Mac): OS X 10.8.2 or later. Processor: 2.5 Ghz Intel Core i5 Memory: 8GB DDR3 RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click

Report RSS Alpha 0.3.0 Goes live Thursday the 12th.

This update has been all about making the game more fun. So some new rules have been added. First we now have a Heart-cap, this means that you can only carry 5 hearts at the time, until you level up your Heart-cap. You can now level up your weapons to level 3, and add boosts such as Range, Damage and Bullet size. There is a time limit on the levels, that will start hell-mode if you take too long. I rewritten the jumping so it's easier to control, and some enemies will now charge you. Most

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This update has been all about making the game more fun. So some new rules have been added. First, we now have a Heart-cap, this means that you can only carry 5 hearts at the time, until you level up your Heart-cap. You can now level up your weapons to level 3, and add boosts such as Range, Damage and Bullet size.

There is a time limit on the levels, that will start hell-mode if you take too long. I rewritten the jumping so it's easier to control, and some enemies will now charge you. Most of the graphic bits have been redrawn and lightened to make it easier to see where you are going.

Have fun!!


Changelog ALPHA 0.3.0:

Bugfixes:

  • Curser aim improved
  • No more than one pet
  • More control when jumping straight
  • Added features:
  • Shake on hit and explosions
  • Heart container. 5/5
  • One UP extra heart for heart-container
  • Volume slider
  • New Character animations
  • Rewamped Weapons and power-up system
  • New tutorial
  • Shotgun re-made
  • New GUI
  • BossFight SHAKE DOWN ladders
  • Earth gold blocks!
  • Graphic retouch of all dungeons
  • TimeLimit on Levels
  • New Shooting animations
  • Pickup Weapons On ā€Sā€
  • New gold nugget
  • Some enemies Charge you!
  • New box explosion
  • 15 new levels (40 levels total)

Special Items:

  • RangeUp
  • DamageUp
  • BulletSizeUp

WeaponLevelUp

  • Bluestaff 1-2-3
  • BubbleGun 1-2-3
  • Cannon 1-2-3
  • CrossBow 1-2-3
  • IceStaff 1-2-3
  • MachineGun 1-2-3
  • RedStaff 1-2-3
  • ShotGun 1-2-3
  • Sniper 1-2-3

Sounds:

  • New Death sounds.
  • New Themes
  • Theme OVERTIME
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