0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
New features in 0 A.D. Alpha 10 Jhelum include three new Hellenic Factions, Basic Technologies, Click-and-drag wall building functionality, Healing, Refactored rendering engine (specular effects), Customizable selection rings, and lots more.
HOOOOOORAY
WOLOLO!
awesome walls, really looking forward to those!
Nice music :)
Omri Lahav - 0 A.D. OST - In the Shadow of Olympus
This looks amazingly good :D Gives off a really nice AoE feeling ^^ (and that's an incredibly good thing :P)
what do i say? just amazing
Oh? so are the civilizations going to have sub-factions?
They *were* =) Previously the plan was to let the hellenistic player choose as they upgraded to the city phase whether they wanted to be either Poleis (roughly "citystates") or Macedonian (which would give access to different heroes basically). But now they're going to be civilizations of their own. The different hellenistic civilizations will be sharing a lot of content, basically be the same in terms of basic buildings/units, but have different champion units, slightly different units (mainly siege units, and of course different heroes), and unique buildings. Also, their tech trees/bonuses will differ slightly to emphasize their differences, Athens will have a stronger navy for example, and Spartans stronger infantry.
(Note that some of this will come in later alphas, and details might change if we find that something doesn't work out. This as everything is a work in progress :) )
Just to piggyback on what feneur has said and expand upon it:
We felt that the different Hellenic factions of the time were different enough militarily and culturally to go ahead and make them into separate, unique factions. As experience playing Age of Empires II teaches us, even minor differences between factions can lead to big gameplay differences!
The Spartan emphasis on heavy infantry clashes nicely with Macedonia's emphasis on a combined-arms approach. Athenian naval prowess contrasts nicely with the generally mediocre Spartan and Macedonian experience in this area.
In fact, our Sparta faction is designed (and continually being tweaked) to function as the "under dog" faction. Strong units, but few in number. High loyalty (for buildings and support units, when this is implemented), but low defensive capability (no stone walls).
So the spartans are going to be the "elite" faction? Nice.
Actually, they'll be the faction to play if you want a challenge. They're the underdogs. Strong melee units, but no walls. One of their planned bonuses (not implemented yet) is to have their soldiers train at the Elite rank once the player's settlement hits the City Phase. The cost for this big bonus comes with a 10% lower pop cap. That's the plan anyway. :)
Will the same happen to the Celts? Will they get separated into Britons and Gauls? If so that would be awesome :)
WOAH! Nice work, this game is really shaping up! keep it up!!
+ I love the way you put up walls around your settlement.
Looks like aoe with graphic increase
I LIKE DONKEYS