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0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Add media Report RSS New unit meshes on the way (view original)
New unit meshes on the way
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GenMoKai
GenMoKai

Gorgious... *drools*

Love the details!

Reply Good karma Bad karma+11 votes
warrior_1
warrior_1

Really amazing, great work!

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WartotalXD
WartotalXD

Cool looks like total war!!

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MrEmjeR
MrEmjeR

Sweet mother, thats great! They feel a bit rounded though like the skirt and the chest, a bit too spherical i mean

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Jesusfreak
Jesusfreak

It looks fine.

Reply Good karma Bad karma+3 votes
Lord_Baal
Lord_Baal

Have you tough of making the map bigger, or adding a great campaign map like Rise of Nations or Total War?

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Jesusfreak
Jesusfreak

A grand campaign map would be awesome, it would help with allowing longer play time.

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lion.kanzen
lion.kanzen

Its planned

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reok
reok

Liking it!

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Beren&Luthien
Beren&Luthien

Oh, please, let there be a grand campaign map!

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Description

Enrique is revamping all of the unit meshes in the game. Soon, WFG will have Blender-compatible meshes ready for animating and all of the 9+ year-old body meshes can finally be discarded.

Here, we see some Hellenistic pikemen. You can see that a few things need touched up, like the prop point position for helmets. But overall, the new meshes have better proportions, better UV mapping for the unit textures, and better geometry for animating. Blender-compatibility is a huge step for modding and further art development.

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