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Why is it that people on this forum quit what they like doing? | Locked | |
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Feb 14 2019 Anchor | |
Hello After a bit of struggle,lets say 4 years it seems like I lost the sparkle and now after a long while just out of boredom I visited many accounts that were very active and interesting when I was around and they too seem to have moved on. |
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Feb 15 2019 Anchor | ||
Quit, no, just adjusting. (I joined indiedb, and will never give up hope) But there is the real life. Feed the kids and even myself. Thus, instead of joining yet another team, I work on my own until I can justify hiring more talents to make my game. As for moddb, those are very talented hobbiest, who instead of wasting time watching TV, do something marvelous. I say win win for everyone Edited by: Taamalus |
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Feb 16 2019 Anchor | |
I will just respond like this since I dont know how to quote on this forum. Besides that I also used to help out bunch of other indies with 3d models because at the end of the day 3d modeling is what I wanted to do the most and had the most experience with. |
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Feb 16 2019 Anchor | ||
Making games is hard, projects can drag on, it gets boring, no one's really taking any interest, the kids need feeding, rent needs paying, dishes need washing, there's a new show to binge watch on netflix and it's just really easy to give up. Or people realise that they don't enjoy it and do something else that scratches the creative itch. I've also seen this with friends in other creative areas, whether it's writing a novel, designing furniture, learning to play an intruments or whatever. It all starts of with an initial flurry of excitement, the big statement of "I'm going to spend an hour every day..." but when I ask them about it six months later they say they're still in the planning stages and then a year later they've given up. It can get a little awkward as they explain why they've quit. Personally, I'm kinda getting used to dealing with the low point half way through a project and it's about finding a way to get through it. |
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Feb 18 2019 Anchor | |
I guess by your standards I lasted quite long ehehe. |
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Feb 19 2019 Anchor | |
I've just finished making my adventure game, and as much as I would love to start making another one after a little break, it's likely I won't make enough to sustain me making another game. I've been doing it full time living off my savings. Visibility has been difficult for me. I could have spent more time plugging it whilst I was making it, but that would take up the time I had making it! I did everything on my own except for 4 voice over characters. So music, graphics, design, puzzles, dialogue etc. I don't know if I will ever make another game, but I'm damn proud of what I achieved, regardless of if it becomes a success or not. If I've saved my signature correctly, said game should be there! Trails and Traces: The Tomb of Thomas Tew. |
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Feb 19 2019 Anchor | |
If this was 1970 your game would be pretty good ehehe. |
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Mar 15 2019 Anchor | ||
Well, I started studying to be a practical nurse and it's taken all the time from game development, which didn't give me any income, so I had to think of something else to do. Hopefully I can return back to game development later or dedicate one day every week for it. So far that thought didn't work, had too many school assignments. |
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Mar 15 2019 Anchor | |
Which is why I thought making this site into something like patreon and similar sites would help because there would be some income for the team and thus you could spend more time on game development. |
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May 28 2019 Anchor | ||
I'll never let go of my mouse, but no new hobbies didn't come calling. I went through a lot and it got me away for long enough for the engine I used to be on it's deathbed by the time I got back ModDB has always been nwo and non-oldschool, but the usere's haven't |
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Nov 2 2019 Anchor | |
I started reading these posts and without a doubt I was like, "Yeah that's me". The community would literally LIFT you. Now, since I've been fired from my last job that I despised with all my heart (I was good at it, it was just the people that got on my nerves; not where I belonged simply), I started Vicci Games October 27, 2019. OFFICIALLY. Meaning incorporated. FINALLY. I have always wanted this dream of running my own studio despite the hardships ahead. So, I have to ask: Why did it take so long for me to come back to what I was truly meant for? Simply said, I don't know. However, judging by the many similar responses here it was frankly due to well....Life. I think I see this website as almost dead as far as prospects go. There's A LOT of developers here compared to before, but just not as many viewers. I'd honestly like to know another good site so I can double up on the publication lol. Much love, and may we never turn from our dreams. |
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