|[Tutorial] Borderlands inspired Weapon Generator using Unity||Post Reply|
|Jul 23 2020 Anchor|
I have been making games for over 10 years. Starting out in the modding scene in Unreal 3, I entered the game industry as a game and level designer and worked on games for publishers like Microsoft, EA Games & Warner Bros. I started my own indie game studio and in 2018 my biggest dream became reality; I was invited to the Nintendo HQ to publish my own game on the Nintendo Switch!
Besides releasing a game for Nintendo I have another dream, one where I can share my love and passion for game development through teaching others.
I am very happy to announce my first series:
Borderlands is known for their randomised weapons and having a 'gazillion' guns. Do you want your game to have a near endless amount of weapons or just interested in how it works? Let's take a look at how they did it and create a random weapon generator from scratch ourselves in Unity!
Part 1 - Generating the weapon
Part 2 - Statistics, Rarity & UI
Part 3 - Equip, Firing & target health
Part 4 - Drop weapon physics & raycast UI
Very curious to hear what you think.
Have a beautiful day,
|Jan 31 2021 Anchor|
Wow!! How come no one said anything? This is pure gold!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.