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Project looking for creative team members (Forums : Recruiting & Resumes : Project looking for creative team members) Locked
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lancer611
lancer611 Professional Software Developer
Feb 21 2011 Anchor

Hello, and thanks for your interested in my project.

First of all, let me state that though all work is initially unpaid, should the game take in revenue after production, each contribution will get a fair share of the profits.

The game is an FPS/RPG hybrid, built using the UDK.

So far I have implemented a game server that players can register, login, traverse a set of persistent empty levels, and shoot/kill any other players in the same level.

The game is set in a time after societal and economic collapse. The world is in unrelenting chaos, bolstered by private organizations capitalizing on new, futuristic technology.

In the game there will be: abandoned and destroyed towns and cities, many military bases and outposts, and flourishing, walled cities with new technologies.

We need:
a Flash animator for the HUD
a technical animator with skills in UDK and maya or 3dsmax
and a rigger with skills in maya or 3dsmax.

If you are interested in learning more about the project, and would like to see if you can contribute, feel free to send me a private message.

Thanks again for your time.

Edited by: lancer611

Feb 23 2011 Anchor

Writer here--we've edited it a bit, so take a look at the game overview for what we're working with.

Feb 24 2011 Anchor

Aww...I doubt there's much of a chance for wanting a writer to help with creating some depth to the characters that can also voice act. :P

lancer611
lancer611 Professional Software Developer
Feb 24 2011 Anchor

Well at this point I think we have all the creative thinkers we need. But keep tabs on the project, as I'm sure we'll need more of such when the project gets more mature.

--

Controlling complexity is the essence of computer programming. --Brian Kernigan

Feb 24 2011 Anchor

Its not so much ideas, its more or less making sure the ideas aren't held back by 'simple writing techniques'.

Building on an idea is simple; to make the idea more interesting brings the story to a whole other level, this tends to be ignored a lot in games in my opinion.

Feb 25 2011 Anchor

Hola - Your game sounds very interesting and I have a lot of UDK experience. I do sound design/composition work - by chance would you need help in those areas even though you didn't mention it in your post? :)

I'll be at GDC all this next week - if by chance you have a need I can fill, aaron@aaroncraft.net is the best place to get a hold of me while I'm out of town.

Thanks for your time!

Edited by: Corthin

lancer611
lancer611 Professional Software Developer
Feb 25 2011 Anchor

@Lucifer: I agree with you, and if I'm not happy with the way things turn out I'll certainly recruit more help to get them where I want them to be.

@Corthin: I actually already have a composer and a band lined up. I'll let you know if that changes though
.

Edited by: lancer611

--

Controlling complexity is the essence of computer programming. --Brian Kernigan

Mar 1 2011 Anchor

might i just emphasize that we need a technical animator someone skilled in rigging.
Also, check out the playable version. It is quite impressive what Lance has done.

Edited by: fredriklars

lancer611
lancer611 Professional Software Developer
Mar 9 2011 Anchor

We still need to fill the positions stated in the original post. Bump.

--

Controlling complexity is the essence of computer programming. --Brian Kernigan

Mar 9 2011 Anchor

fredriklars wrote: might i just emphasize that we need a technical animator someone skilled in rigging.
Also, check out the playable version. It is quite impressive what Lance has done.


and where can we see this playable version ?

lancer611
lancer611 Professional Software Developer
Mar 9 2011 Anchor

I posted it on one of my blogs: Indiedb.com

Right now the server isnt up, but I'll have the domain setup by this weekend. Then you can just follow the directions in the blog to try it out.

--

Controlling complexity is the essence of computer programming. --Brian Kernigan

Mar 10 2011 Anchor

btw what kind of animation or rig do you need?

lancer611
lancer611 Professional Software Developer
Mar 10 2011 Anchor

We need both character and general animation and rigging, preferably from the same person :P

--

Controlling complexity is the essence of computer programming. --Brian Kernigan

Mar 10 2011 Anchor

I mean do you need only general animation like a run cycle, walk, aim... etc...
and what kind of rig ? human, creatures? cartoon, realistic?

lancer611
lancer611 Professional Software Developer
Mar 10 2011 Anchor

Ah, sry. All characters will be human and realistic as reasonably possible. We need that general stuff, yes, but I would also like animations for taunting and celebrating that the players can initiate whenever they please. This would include rude gestures, dancing, high fives, etc.

--

Controlling complexity is the essence of computer programming. --Brian Kernigan

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