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[First Person Roguelite] Labyrinth Demo (Forums : Pimpage & Posing : [First Person Roguelite] Labyrinth Demo) Locked
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Jun 27 2019 Anchor


Labyrinth


Labyrinth is a first person roguelite dungeon crawler where the action takes place in the players nightmares. Every time the player goes to sleep, they have a nightmare about being thrown into the center of a randomly generated Labyrinth. They typically find treasures, weapons, items, and foes, quite frequently.

  • The environment is procedurally generated, and completely destructible. You can use your weapons to break down walls, and collapse ceilings onto enemies to kill them if you want! You might even use the fallen ceiling as a way to reach the roof of the Labyrinth!


  • You can discover and utilize 20+ different items. These items can range anywhere from a simple boost to your health, to granting an extra jump midair, to causing every enemy to explode upon death, and even something as morbid as consuming the enemy's corpses to recover health.
    • The game allows you to stack previously acquired items for better effects. This applies to every single item. Take an item called the Magical Lamp for example, this item gives you an extra midair jump, but if you find 6 of these items, you can jump an additional 6 times in the air! There is no limit on this feature to ensure to the player that no treasure chest can really be "wasted".


  • There are currently 6 weapons in the game, and 3 sub-types: Swords, Sledgehammers, and Spears. Each of these weapons have their own benefits and drawbacks, so it's entirely up to the player to decide which weapon fits best for their play style!


  • Enemies are currently separated into 2 categories, Normal and Elite. Elite enemies are much stronger variants of Normal enemies, and are used to threaten and test the player. They have much higher stats, but they also have a much higher item drop rate as a reward to the player for defeating them.
Jun 28 2019 Anchor

Don't mean to shit on your game(really, I am a developer like you and I wouldn't like to see your dreams crushed) but the games could really use more work on the presentation and by that I mean the 2d/3d visuals.

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Check out my games FullyBroken Old Dawn and fullybroKEN#4

Jun 28 2019 Anchor

NotTheBestGames Don't worry about it, no offense taken, I definitely need the criticism. Could you elaborate on what exactly is unappealing about it, what could be worked on?

Jun 28 2019 Anchor

Well, generally 3d models and UI I think are the stuff that require the most improvement and they are generally things that would be easiest to improve since there are so many tuts and stuff online nowadays for these two.

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Check out my games FullyBroken Old Dawn and fullybroKEN#4

Jul 18 2019 Anchor

I'm back with an update!

Update Version 0.7.3 includes 4 major additions to the game!

Alpha 073 Release

  • New enemy: Mimic
    • Mimics are your typical mimics in any rpg game. Each treasure chest has a small chance to be a Mimic in disguise. Upon the player interacting with them, they'll jump up and run away. Every now and then they'll stop in their paths to throw out bombs to destroy the surrounding Labyrinth. Upon death, they'll drop a Unique tier item.
  • New enemy: Golem
    • Golems are by far the most defensive enemy in the game. What they lack in speed, they make up in offense and defense alike. They can create a massive shock wave by slamming the ground, and can easily devastate surrounding environment. If you get too close, the Golem will throw a punch at the player, and this attack can deal massive damage.
  • Inspection Boxes
    • Inspection boxes now show up when the player looks at an item or weapon. For items, they display the description. For the weapon, they display the type, damage, knockback, range, and combo, and it even compares it to your current weapon.
  • New visuals
    • I've added new textures and shaders to the environment. It's meant to make the player feel like they're in a unfamiliar place.

There's also a load of bug fixes and smaller additions.

Download Link:

Indiedb.com

I'm back with an update!

ReleaseVersionAlpha074

Torches - Torches have been added to the Labyrinth generation process. In this game, torches should be thought of as utilities, as opposed to light sources. They are a fire source, which can burn enemies and the player alike. As an extra bit, the player can even attack these torches to launch them off the wall. This can prove to be useful, as you're able to launch torches towards enemies and ignite them.
Oversized Torches - Each torch around the Labyrinth has a small chance to be an oversized torch. Oversized torches are large enough for the player to wield as a normal weapon. While the Torch isn't the best weapon in regards to damage, range, or combos, it is a portable fire source the player can use.

End Game Scoring System - At the end of each game, various stats will be displayed to the player, such as the foes defeated, items found, and what weapons you find. All of these are accumulated into a total score. This scoring system is meant to encourage people to play and top their previous high score, and even help them along the way with a random gameplay tip at the bottom explaining some functionality of something in the game.

New Weapon(Karambit) - The Karambit is a new weapon suggested by a player on the official discord server. It's the quickest attacking weapon, that also has the largest combo, so to balance the weapon, it has a low damage output and short range. This weapon can be found further away from the Labyrinth's center.

Status Effects - This is also another sorta big addition. Status effects are becoming more prevalent in this version. Burning is a new status effect, and the player can acquire that from walking into a torch, and even from the Red Wisp enemy. Another new effect is Freezing. Freezing can only be acquired by getting hit with the Blue Wisp traps, and it severely limits your mobility by cutting your speed into thirds, preventing jumping, and preventing attacking. All of these effects can be applied to the enemies as well, assuming they don't have an immunity to the effect.

Optimization - Whether you guys care about optimization or not, I don't know, but I do know that the game will run much better this version around. I spent a lot of time on this, so it's included as one of the notable changes in this version.


Hopefully some of this update excites newcomers, and makes the game more enjoyable for everyone!

KarambitGif

Download link:

Indiedb.com

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