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Dust Chamber : Infinite Structure. Dust. Descent into the abyss (SOMA+ Dark Souls + Subnautica) | Locked | |
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Aug 5 2021 Anchor | ||
Hello! We ( me and artist ) are making a first person adventure game with antisurvival elements. The game takes place in the isolated, abandoned world, at the intersection of dark fantasy, ancient mythology and science fiction. We play as an immortal character, consumed by the Defiling, seeking eternal oblivion. We must help her survive and not let the Defiling consume her. You can follow us on Twitter : Twitter.com or Facebook : Facebook.com Edited by: Jeaniro |
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Aug 9 2021 Anchor | |
Amazing production quality - you should totally setup a profile and share updaets here: Indiedb.com -- Scott Reismanis |
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Aug 10 2021 Anchor | ||
Really cool. However focus on level design more, you got the graphics concept design pretty |
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Aug 14 2021 Anchor | ||
Thank you! Yep, I'll defintely do so
Thanks a lot! Well, in a few words : - collecting raw dust with void machines, refining it, extracting metals organics and acids ***Dust in our world is a mysterious type of matter that contains all the necessary chemical elements*** - printing parts and components to repair and improve machines, increasing production - creating artifacts to get acess to previously closed locations - exploring, finding secret tunnels and shortcuts, opening the way to Void (where Abyss starts) - navigation with a radio and white noise - detection of contaminated airborne particles to avoid dangeruos zones - X-ray scanning to find secret stashes and buttons - repairing machines and anceint mechanisms using flaw detector - searching for schemes, programs and recipes, crafting food for a child and embalming agents for yourself - restoration of old cargo system that connects distant parts of Structure to help the child survive - searching for junk for incineration in the kiln to get some heat, creating heat injections for using outside of hub - energy management, creating fuel cells That's just some gameplay aspects, without narrative stuff. Edited by: Jeaniro |
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Aug 15 2021 Anchor | |
so it's a first person atmospheric puzzle type game? -- Scott Reismanis |
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Aug 16 2021 Anchor | ||
There are some puzzles in the game, for example righ now I'm working on the level, inspired by the Clockwork Mansion - mechanisms, moving rooms and all that stuff. Sometimes the player will need to repair some machines, or connect them to power supply, or restore old cargo system, or find the source of the radio signal using white noise. But in general I'd say our game is more about story and survival (antisurvival to be precise) than puzzles. Perhaps with some elements of metroidvania : like you can't pass certain locations without some artifact/device, which can be crafted or found. SOMA + Subnautica + a liiitlle bit of Factorio (mining dust, production chains). Edited by: Jeaniro |
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Aug 16 2021 Anchor | ||
any enemies??? |
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Aug 17 2021 Anchor | ||
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Aug 17 2021 Anchor | ||
But why? |
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Aug 19 2021 Anchor | ||
acosix6000 wrote: I don't think we need them. And I don't like when they put monsters everywhere just to be there. Our game is not survival horror, not RE and not even SOMA (these monsters in SOMA in my opinion were superfluous). And we don't have budget for them ( actually we don't have budget for anything, but for enemies especially ) And by the way, our main character is almost immortal. He is not afraid of death, he is seeking death. We don't mind to add some horror elements to our game but that would be rather David Lynch's vibe than Allien. Like there is something bewtween walls, and behind that red door. Something that can't be seen, you just feel that there's s something from the other side here. Edited by: Jeaniro |
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Aug 19 2021 Anchor | ||
What did the game get the title name from? |
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Aug 20 2021 Anchor | ||
acosix6000 wrote: Dust Chamber in our world is a small room in which all the collected dust is stored. ----------------------------------------- New update : You can find a lot of things inside walls : secret stashes, hidden mechanisms, walled up bodies (sometimes not quite dead). Edited by: Jeaniro |
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