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Advice for getting into game composing? | Locked | |
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Jun 2 2020 Anchor | ||
Hey everyone, I'm new to the forums. I'm a composer who's worked mainly in film for the past few years, scoring features, documentaries, and short films. As a long-time gamer, however, I want to start getting into game composition. I've read around and checked up on some first steps, including conferences, contacting independent studios, and working for free on smaller projects. I'm fine with doing all of this, but it still leaves the "sample work" a bit in limbo, since I don't want to just have loose music files to link people to. What I have done is put together a sort of “reel” comprised of footage from existing games, with the disclaimer that none of the games were scored by me and are just for reference. Is this considered okay, or is there a better way to go about things? Because I'm not sure of the etiquette of embedding music or videos in the post, I'll just include the link: Philipkreyche.com What are everyone's thoughts? |
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Jul 13 2020 Anchor | ||
I think it's generally seen as alright to do that, lots of sound designers do it and I've seen a lot of composers do it! I'd also look in to game jams, it lets you get used to some of the workflow, and it's a quick, fun way to meet a bunch of people. You can find online game jams going on basically every week. |
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