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ZDoom 2.7.1 (Requires a DOOM, DOOM 2, HERETIC, HEXEN, or STRIFE IWAD) ZDoom is an enhanced port of the official DOOM source code to Win32. As such, it not only works with (and requires) Windows 95/NT 4.0, but it also adds new features not found in the version published by id Software. ZDoom may be used and distributed free of charge. No profit may be made from the sale of it. ZDoom was created by Randy Heit using id Software's and various others' sources.

Post news Report RSS 8.1 in the works (EDITED 4/25/20)

ZX v8.1 is in the works already, but it's nowhere close to release.

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Heya folks! Just wanted to post something as a bit of an update as to the mod's status.


V8.1, the next release, is in the works at the moment. It's not gonna be a terribly big one-- I'm not exactly swimming in ideas or desire to put stuff in at the moment.

So far, the plans are:

  • Bugfixes, like always
  • A/V tweaks
  • Four new weapons, available to all classes.
    • the EMG Rifle, based partially on Eternal's EMG-spewing chaingun. Slot 6.
    • the Ballista, an Argent-fueled wave-firing crossbow developed from the Phalanx (based off of Eternal's Gauss cannon replacement, and its accompanying "Destroyer Blade" mod). Slot 9.
    • the Minilauncher, a heavy autorifle that shoots little explosive rockets for three bullets each. Slot 6.
    • the Autocannon, a very heavy automatic that uses multiple rifle rounds at once to fire high-velocity explosive shells (basrd on Eternal's heavy cannon). Slot 7.
  • A new class for both Classy and Classier Bastards, and a new weapon for the latter (a silenced pump shotgun).
  • A new HUD arrangement option in addition to the existing two. Name TBA, design fairly set-in-stone
  • A new monster, the Napalm Guy (found a way to make him work...)

By no means am I going to put a Marauder enemy in any time soon; there's enough difficulty to deal with in the mod, and besides, there's probably not gonna be assets and code for one of those assholes on Realm667 or the ZDoom forums for a while. Other enemies, though, might be forthcoming, if I can find assets for them that are any count.

I might find a way to put in Unwilling as melee fodder somewhere along the line. And, uh...I might also put in a mutator variable that mixes in a very iconic enemy from another series that...well, is already in the mod but only shows up in a very particular situation. He likes to scream his head off 'til he explodes.

(EDIT 4/25/20: The Crucible is, currently, no longer a planned weapon for ZX, though it may be integrated as a powerup instead somewhere along the line. It has been replaced in the plans by the Minilauncher. Further information added as well.)

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