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A 2D graphics engine using algorithms based on vectors and written in C# using System.Drawing and Windows Forms. I am reinventing the wheel, so hopefully me developing the thing will be as interesting as a story as it is a journey for me. Who knows, I might also share some programming tricks of the trade.

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Second demonstration, now with diversion in the basis vectors causing everything to move, despite being completely stationary. All this just to show what the basic algorithms can handle. Note - you will need .NET framework if you don't have it installed yet.

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VBLE demonstration 2
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