NeoAxis 3D Engine is versatile 3D project development environment. The environment can be used to develop all kinds of 3D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed applications. The framework can be efficiently used in educational institutions as a tool to develop cutting edge 3D graphics skills.
YouTube Link:
Major changes in NeoAxis 0.9 from 0.852
*. Parallel-Split Shadow Map (PSSM) technology has been added.
*. Full support of point light shadows. Shadows are based on cubemaps now.
*. Web Player 1.3. Web Player: Networking support.
*. Binaries for 64-bit systems.
*. Visual Studio 2010 and .NET 4.0 support.
*. GuiRenderer: Custom GUI shader mode rendering. Now you can make custom shader programs for GUI. See video: Youtube.com...
*. 3dsMax and Maya 64-bit versions support. 3dsMax 2011 support. Maya 2011 support.
*. Custom mesh format support. Now can be implemented any other format in addition to base OGRE mesh format.
*. COLLADA mesh format support.
*. New formula for calculating attenuation for Point and Spot lights.
Weird how in my mind I was like "This thing is terrible without brushes in the map editor."
And Darth Vader said v"I find your lack of faith disturbing."