Six degrees of freedom tunnel-flying FPS inspired by Descent. Weapon crafting system is back after a break.
Weapon crafting system inspired by Dead Space 3 is back. Weapon systems have one primary and one secondary weapon, both are made of 2 parts and also depend on slot type, e.g. Primary+Laser+Assault and Secondary+Rocket+Homing.
The weapon systems are changed as a whole, so there’s now only 1 weapon switch button instead of 2 (middle mouse press as default)
The player ship starts with 2 weapon systems for a total of 4 weapons:
You can use cheats in pause menu to unlock all implemented weapons for crafting.
Fixed issue where passive particle effects on weapons could stay visible after changing weapon
Added some testing tools to pause menu
Added fancier title text to main menu
Added title to setup splash screen
Added icon for exe file
Updated control instructions in pause menu
Added text showing build version
Added small energy regeneration while at low energy
Player now has some ammo for rockets at start
Destroyer: slightly nerfed
Plasma Melee Bomber: nerfed. Increased chargeup time and added slow when it uses the explosion.
Slow Melee (new): enemy which moves slowly but surely, does heavy sustained damage at melee range and doesn’t slow down when attacking.