After the P3 Alpha playtest session, we got feedback saying that the controls for egg has a slow learning curve, the arms of the egg still look like they’re in the testing stage, and there was a lack of a sound system.
We changed the pull up from S to W to make the player feel more intuitive in controls. After implementing a two keyboard control system, we realized the two keyboard control system lacks the complexity of gameplay experience. In order to obtain the bittersweet inspired by Getting Over It, we decided to keep the WASD(left arm) + mouse(right arm) controls for egg.
After the P3 Alpha playtest session, we got feedback saying that the controls for egg has a slow learning curve, the arms of the egg still look like they’re in the testing stage, and there was a lack of a sound system. Based on the feedbacks we got from P3 Alpha playtest session, 1. We got a lot of feedback saying that pulling up with S was weird and unintuitive. Therefore, we changed the pull up from S to W. We also tried implementing WASD+IJKL for left and right arms respectively, but we realized that it lacked the complexity of gameplay experience we wanted. In order to obtain the bittersweet inspired by Getting Over It, we decided to keep the WASD(left arm) + mouse(right arm) controls for egg. Updated Controls: - Left arm movement: WASD - Left arm grab: Space Bar - Right arm movement: Mouse - RIght arm grab: Left Click - Pull BOTH ARMS up (after grabbing): W - Swing (when grabbing with 1 or 2 arms): A (left), D (right) 2. We combined level 1 and level 2 into a long complete level and added more obstacles 3. Added hand model and animations to complete the egg 4. Added a sound system for game - The background music is temporary, while we work with our freelancer - We voiced our own sound effects for the egg. 5. Added more enemy indications and juice 6. Chose a color palette that fits our theme and used it throughout the level 7. Added post processing effects to make the graphics look less harsh 8. Finally, we began thinking about adding story to the game by adding a small level section past the window once the egg escapes. (This is still in development)