New target and camera modes, follow-cam. Improvements to the weapon/voxel creation GUIS, it is much easier to edit items and weapons now!
Vox V0.22
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New Features:
- Weapon editor mode, this is different from the creation editor.
- Make the disctinction between the creation editor and the weapon editor, re-arrange GUI controls for clarity.
- Remove the scale and offset values and sliders from the creation GUI.
- Add outline rendering support to the items.
- Show items interaction outline rendering when the player is close enough to interact with items.
- Better camera controls during combat with target enemy.
- New sword attacking animations and variety.
- Player sidestep jump, when in target camera mode.
- Close the target camera mode when the inventory, character screens are opened.
- Letterbox rendering when in target camera mode.
- Different sword attack types - thrust, swipe, jump attack.
- Better target camera, smoother camera transitions.
- Amount of offset from players world matrix is variable.
- Better targetting for aerial enemys.
- Smoothness and lag on the camera X axis target offset.
- Side jumping now drags the camera X-axis offset to the left or right as we jump.
- If we zoom out to max distance we change to follow camera - WIP - Needs transition!
- Remove all item properties components from the Voxel editor. (They are now in the weapon editor)
- Allow items to be manually dragged from the loot box to the inventory.
- Vox Texture icon on the voxel creation screen, button to update the texture.
- Non-transparent HUD backgrounds.
Bugfixes:
- Fix roundtripping and deleting the inventory slots and items on 2nd game load.
- Fix updating creating the inventory icons for an equipped item. Proper quality textures.
- Fix for weapon particle effect offset when in first person mode.
- Allow hands particle effects to have the first person rotations and offsets applied.
- Make sure that the ice wand sound effect is stopped if the player dies while using it.
- Don't allow interactions when we are in target mode.
- Fixed jerky camera transitions when going in and out of target camera mode.
- Properly set the camera and players rotation when going in/out of first person mode.
- Dont display the bomb model in the hand after we have thrown a bomb.
- Dont do any bow shooting logic if we are not charging the bow.
This is update really makes item/weapon creation easy. I have one question though. In the future will items have stats? Like atk=n def=n or maybe even attack speed. And if they are added could you edit this in the editor mode?
Thank you!! So glad that this update makes weapon creation better, that is always my goal.
Also yes! There will most certainly be stats on items and you will be able to create weapons with cool stats..
For example if you add ice blocks to your sword it will do more damage and slow the enemies.
Or adding poison blocks to your arrows will make them poison the enemies when they hit.
Cheers!
You should really make this game free,i am looking forward to y our creation,but you should put ads in the game so it would be free,and a premium version without ads.
Games don't need ads. Ads are awful. Why would you want ads in a game?
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always geeky why i cant use the game
please i cant run the game in my laptop
servers are not available
this game looks like cube world
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Geeky Games...Im going by the system requirements listed on steam greenlight and I have more than the minimum. 2.0ghz processor, 4gb ram. Why is the game running super slow? I cant even get past the main menu its bogged down so much. Is there anything I can do to fix this?
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