Compatible with 3.9.4 savegames To install, unzip and copy/paste files onto v3.9.4 directory and overwrite. This file contains all the hotfixs. So if you downloaded 1 / 2, download this one and follow above instructions. Changelog can be found on our Taleworlds Thread, links cannot be added here.
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fucck
Hello, is the troop script necessary to overwrite my game? I spend hour editing Pendor kingdom troops, it be such a pain in the butt to do it again since it screw up the inventory of the troop.
Does it only affect the Shadow Wolves inventory only? Because I only download this patch solely for the fix for the horse not being healed, hopefully it mean not returning the horse despite it's already been 0 day.
All changes are listed. No other were done.
By the way, in the future if such things could happen (here or at another mod) you should try using WinMerge to quickly see changes between files. That could help if you would want to "export" your own edits.
This fix still not help me with my barding issue, the day countdown has never gone down
как устоновить скажите пожалуйста молю плиз помогите
Скачиваешь архив и вкладываешь все из него в папку мода. Modules/Prophecy of Pendor V3.9.4
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If i downloaded the mod from steam, do i still have to use the patch from here? Or is it already updated there?
Already included.
Hey all, been playing PoP for awhile and just updated to the new 3.9.4 about a week ago. I have been having an issue with my allies AI that when I go into an open field battle with me they will just walk in a line and go towards the edge of the map and never charge. Enemies sometimes do this as well. I know some mods have a toggle in options to fix this, but when playing 3.9.2 I never had this issue. Thanks for all y'all do and I would love to hear what may be going on, because it may be a toggle option I'm missing
I know about two cases when described above situation may happen:
1. on the top of the 3.9.4 changelog or beginning of the last post here Forums.taleworlds.com
2. when armies are more or less equal or they have mostly infantry and archers (will not charge, but AI will look for better defensive positions e.g. higher ground).
You could disable Advanced Formations in CAMP-POP Options, but I wouldn't do this.
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