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This is a PDF. This tutorial describes two methods to generate collision detection for UE3 static meshes. This tutorial describes how to generate collision for convex geometry - discrete objects, like furniture and props, and concave geometry - like walls and "outside-in" room structures. Tutorial presumes 3ds Max user. Developed for use in a classroom environment, and is fully illustrated.

UE3 Tutorial 03 - Static Mesh Collision Detection
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