Quick fixes regarding multiplayer stability and other minor gameplay tweaks. Requires patch 0.8.8a. Heroes and saved games are NOT deleted.
Eu te amo trem <3
Wow that is a very good patch. Good job and thanks for all efforts. :)
Blink spell is very super... but for some reason it causes CTD when used continiously 3-4 times can you guys fix that?Or is it just me? I appriciate your work btw.With this patch now the game has a very amazing gameplay ım really enjoying it.
Actually it happens if you cast blink while moving otherwise no CTD
Has already been fixed for 0.8.9. The game assumed that a unit given a move order would also have a destination to move to. But occasionally this isn't the case for some reason. So when Blink requested the unit's destination after detecting a move order, the game would sometimes just shrug its shoulders and everything stops.
So happy to hear that it was sad to to be unable to use blink now a lot of ideas comes to my mind can't wait to test this 0.8.9 :D Anything more suprising or new? like an Azura dragon? Or An electromancer heroclass maybe? :) Besides everything WBC3 will finally get a true assasination balance for all these years at last it was really a bleeding wound... credits for you guys!
Guys leveling up system is very good both for heroes and troops totally worth playing. But ı think you may change some troops leveling up gains for example making non-mage troops gain more stats with level ups. Because mage troops scaling up very strong as their spells scales as well. İs 50 combat limit for 50 level units is a bug or you meant it?
We think it's because spellcaster units level their spells according to the old levelling system, so they get incredibly powerful especially at later levels. Don't fret, we will have this issue sorted in 0.8.9.
50 combat restriction is a known vanilla bug, and one we also need to squash too.
Would be perfect if that combat bug thing can be fixed. Generals loses this one...
I was so happy when I see assassination chance is triggered at a certain amount of low hp. But it seems like it doesn't works correctly plzzz fix this. In this case it procs without yellow skull thing appearing. I understand this when ı got one hit to death from enemy assasin hero at 650 hp or something while his normal blows deals only 5-4 damage to my hero. Plz fix this issue.
Fixed in 0.8.9. In multiplayer games, the assassin mechanic didn't check for unit HP so was assassinating almost everything regardless of HP. In addition, assassination doesn't trigger for missile/ranged weapons, also fixed in 0.8.9.
Thank you once more for all your efforts.
i install the game perfectly but all the units are invisible,some help?
Run in compatibility for Windows XP.
Game does still crash in singleplayer and multiplayer. Not playable at the moment
Please describe the issue in more detail, as we've only ever heard this happen with one other person. Everyone else can run it fine.
VOTED FOR INDIE OF YEAR!
That's the spirit!
Any dates for new update?
We're just cleaning up the last few things so it'll probably be soon. A few weeks, maybe a month.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
TPC beta v0 8 8b patch has not been tagged yet.