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Description

Skell's old work on a mod that he worked off the original modder that was abandoned and never fixed, I am here to push that update here..... ☺

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Toy Master Final Version (Skell's unreleased V4)
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Boltte Author
Boltte

...and as for paranoid downloaders:
Virustotal.com
Virusscan.jotti.org
FileName: [Greylisted] KF Toy Master mod + Final version.zip
MD5: 58d03a2b1aee6e75c8cf4409799233d9
SHA1: b7253961b51b602046ccbbc10dfaa7c8376357a2
SHA256: 3e363de797ea1a8fa67c840322557dc43212b49f996d5f780249d71de2a14ad7
SHA384: dababd46c11fd64199922139653e1bd9f064588a6c7af0809f1b5ca24055c3b8390c31fe24d8fd45d41e518155bd3a92
SHA512: 97251fc9516a89663f1dddcdfcb076544e0a7849e0f6970c89edfc10a725ed2058fc9233916c19d40be0fafd9d47d65e007068b0f428482b7262882fa0482d14
File Size: 23.38 MB (24,520,402 bytes)

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Boltte Author
Boltte

New update with extra readme file inside:

Filename: [Greylisted] KF Toy Master mod + Final version.zip
CRC32: 70cba53d
MD5: cd6be94e9a603ccf41a23da26abb54fa
SHA1: 192f209f8ff46c51f7109c7ddeb87ed9620b263f
SHA256: ac76407d63c0c41773f1fa5165947f4964ac562181b730d869a4f0e501cd18eb
SHA384: 3744592918d09aa8d4403635f13bbadb32014f9f9e90fa842420c8ab399fa3e3f479297edc42f31a99a0edc21844911e
SHA512: 88d6a4b67220f1ad0fa5a2cca76d74b1b11c456e75e2da10882f6f765465e91fe30e3f9ba122e38b895a5a40f169a921314886dd752a615aef7985fec7c84861
SSDEEP: 786432:REKmb+mPvTE43RLS3N7Sp9Mq+RL0Q2LDydChBSMsfSd/TbV+qW18U9XTYO:Gbb+WN3dS1Sp93+V0zLqmvxTW1ZJTYO
FileSize: 31.71 MB (33249426 bytes)
Virustotal.com
Virusscan.jotti.org
Hybrid-analysis.com

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battle19945
battle19945

question is this a new update that you made from skells old work or is this just his latest build from twi's forums that you reuploaded here, does it fix the server crash on map vote? also if i install this on my server does people have to redownload the mod?

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Boltte Author
Boltte

Oh didn't even get an email notification of your comment....and I thought this was still unlisted because I didn't pass the 5 screenshot requirement.....apparently not...oh it's probably for the mod page....

Anyways, to answer your questions...
1) No it's his unreleased v4.
2) I think it does, but I haven't checked recently....
3) Yes, they would have to redownload the mod, this specific version and overwrite it with the one from the store page...

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battle19945
battle19945

ah so he did finish his v4, thx boltte for releasing this here any chance you can also release this on steam workshop? people may find it easier there, its to bad skells patch never made it to the mod itself on steam, also i have another question if i play this mod and switch to an whitelist map will the stats resume itself (perk xp) or do you need to reset the server to get it whitelisted again? and thx boltte for still caring for this i appreciate it.

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Boltte Author
Boltte

Yeah I do vaguely remember that crashing issue but haven't played KF in while to remember if this issue was fixed....I would need to do some tests on my server to see if the crashing issue still persists or not and report here....

Yeah I just uploaded to the workshop today at like 2am or something (heh), it's kinda a bit rough around the edges, I think I went off into a tangent a bit too because I was easily met with the 8K character limit...lol And my total character limit was 19k+..... But here's the workshop page anyways: Steamcommunity.com

And yeah stats should resume, if not you can restart your game and rejoin a whitelist server as that clears any persistent memory left over...no need to restart the server, just your game if it doesn't work.

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Boltte Author
Boltte

OK, I did a test just now and it doesn't crash on map change, at least for me anyways. So hopefully that answers your question....

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battle19945
battle19945

yes i have noticed i have been using skells patched version on my server for a while now since you added this on moddb, but thx to let me know anyways, i have one more question though i have noticed an mistake in the TOY-Devilldolhouse.ucl and TOY-Playhouse.ucl files in wich in their lines it says min playercount 6 and max playercount 6 i have checked the other ucl map files from the game and it doesnt say min playercount 6 but instead 1 as it should be i do not know if this was intended or not so i changed it on both files to 1, it doesnt seem to effect the mode as i tested it afterwards, if it was intended then warn me bolte il change the number back to 6 also feel free to delete my posts beneath i tryd to explain something big because of 100 char limit but gave up.

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Boltte Author
Boltte

All I've done is pack the files together, I haven't modified it in anyway, they are as is direct from their source.

That min player count may be an error but then again toy master, even solo is pretty hard so maybe Skell(Or the original mod authors) wanted to increase the recommended player count to play the map and survive? But no, that's nothing to worry about - I think that is just the text they show up in the menu screen when you choose the map or at the lobby screen where it recommends the number of players to play this map with. I'll have to check with KFE....yep here's a screenshot: I.imgur.com So yeah it's just map description text to tell you that it's (apparently) best played with a full team, no more or no less than 6 players.

I mean sure I solo'd it fine if you watched my videos, one of them was a fluke on first try and the other video took about 15 tries or so to get to the end....hahahaha

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battle19945
battle19945

ah ok good to know well since it doesnt harm the mod itself then il leave my change from 6 to 1 on the minimum playercount on those files, and yes i know you didnt modified them i was refering to the fact that it might have been a mistake since the original v1, thx for the reply boltte and have a good day.

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Boltte Author
Boltte

You can download the original mod from the steam store here: Store.steampowered.com and compare them yourself to see if it was later (mistakenly or not) added by Skell or was already there to begin with.

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battle19945
battle19945

i did way before i installed skells patched version, and it also said minimal playercount 6 i also changed it to 1 back then it was there that i thought it was a mistake first and i asumed that skell didnt notice the mistake so he might have never changed it on his version but you just explained above that it proberly was intended.

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battle19945
battle19945

yeah i just needed to restart the game, it seems once you complete toy master and run an kf or kfo mode map afterwards it still blocks the stats, only when i leave and reenter my server on regular kf or kfo then the stats resume, this issue was also the case on the non fixed version of toy master (if the server didnt crash on map switch).

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Boltte Author
Boltte

Oh, it would appear they deleted the mod page here: Moddb.com ....hmmm, well I guess I'll contact them and find out why they deleted it.....probably because I took too long to submit my screenshots...hahaha

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