A fantasy late medieval mod for Mount and Blade : Warband
joly moly makeroni! well done
Excellent mod, a must play for every Warband Fan !
Amazing been waiting a year for this! Any significant changes?
The biggest change is in the way the lords build their armies, each one must have at least one walled center to recruit and train -slowly- their troops (like the player in fact), hence the addition of new manors and castles for each village (no more armies that spawn miraculously after a devastating defeat).
This feature still very experimental (not tested in the long run)...
Are you able to complete quest that require you to capture certain soldiers as prisoners for lords or no? and how do I start the dirim quest line?
I believe that quest is not completable - Its a small annoyance (As you lose relations if you get that quest from a lord I think) but its not game breaking: just don't do those quests. As for the dirim quest I can't quite remember but I think you have to save the empress. (When she is captured you will be informed and given a choice to help out either side or not interfere)
Unfortunately, you cannot complete this quest (I'll try to fix that in the next patch), sorry.
Hello Fladin. I love the change because it makes the game a lot smoother and more immersive. My favorite part of the mod is the quests and the immersion (the two go together). After about 3 years of playing singleplayer warband it gets a bit boring without a storyline (Which so few mods do). I have messed around with modding about a year ago or so but I'd like to help develop the storylines if possible.
Any help is always welcome, it's better to discuss this in the forum : Forums.taleworlds.com
Ok, I pmed you on taleworlds. (was logged out but I am dragonknight)
whenever i die i get a mesage "you were wounded". What happens when you're wounded and is there any way to "heal"?
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Is something wrong with my game or the mod really needs viking conquest?
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