Numerous bug fixes, tweaks and compatibility patches.
Humanoid Alien Races incompatibility has been fixed
Energy Gizmo now displays the correct amount of mana/stamina/energy
Psionic no longer uses augmented mind attack on prisoners
Summoned creatures are will no longer be considered for various tasks by lord toils during AI sieges
Minion "has fled" messages won't happen if the minion fleeing doesn't belong to the player
Reflection abilities work again (includes staff of blazing power and Faceless skill "Reflection"), in addition, the reflection will no longer stop the movement or current job of the pawn.
AI Magic/Might Tabs are no longer visible to the player
Possessed pawns will retain their assigned work priorities when released from possession
Undead are no longer considered as candidates for diseases caused by storyteller incidents
Bard Regrowth of the Stomach is correctly labeled (was labeled as "liver")
Arcane Camp Quest will now generate its rewards (rewards value) based on colony value; all rewards will now be seen in the letter sent to the player, and will no longer generate an error if the reward count is below 3 items
Beguile Animal II now shows the correct UI icon
Pets are excluded from being made manhunter during an Earth elemental rift event
Psionic Augmentation will now split their costs between stamina and psionic energy
Psionic Barrier skill "Energy Symbiosis" is twice as effective
The psionic was always intended to 'prefer' unarmed combat - with this in mind, the Augmented Mind skill will be more effective depending on the weight of weapon equipped and will be most effective when unarmed.
Staff of Blazing power has a higher chance to reflect projectiles; Staff of the Defender has also been given a small chance to reflect projectiles.
Succubus "Attraction" duration was reduced by 33%
Research costs have been reduced significantly
Resurrection takes approximately 15s longer, the duration is split between casting and effect
Magicyte costs have been reduced ~17%, however, magicyte drop amounts have been reduced by ~20%
All apparel/weapons/equipment magicyte costs have been reduced to "Raw Magicyte" to streamline the arcane item crafting process
The Bard "Battle Hymn" will last longer and decay slower
All Regrowth's now use part efficiencies instead of pawn capacities - this will reduce the overall impact a regrown limb has on the pawn both during the regrowth stage, and at the wild stage
Wands have been slightly tweaked to make the lightning wand more comparable to the fire and ice wands
Children, school and learning: offspring that have parents that are fighters or mages (or one of each) will inherit only the talent (precursor trait) to become a mage OR a fighter. If the offspring inherits both, it will randomly choose one over the other.
RimQuest: Arcane Camp and Arcane Caravan are now included in the list of quests a quest giver can have; different factions will have higher or lower priorities for each type of quest
Prison Labor: Sentinels won't activate on prisoners performing labor; however, they also won't attempt to stop a prisoner from escaping
Mages/fighters will automatically gain a mentoring/training skill when they reach level 20; this skill allows them to teach another pawn (of the same class type), granting a minor xp gain to the teaching pawn and a large xp gain to the student pawn
New Weapon: the Thrum Bow - high tier ranged weapon that competes with spacer technology in deadliness, and includes crafting tier enchantments
Bard ability "Battle Hymn" now has an added chance to cause (combat effective) inspirations