This version of the mod has been packed by Sleipnir from the openRA team and Sleipnir's stuff forums using the openRA mod SDK and is very easy to install.
+ Added 3 NOD campaign missions - mission 1, mission 4 and mission 5.
+ New unit - the GDI Missile Frigate. It uses the same graphics as the TD Gunboat, but acts as a replacement for the cruiser
+ New unit - Black Hand commando - NOD cloackable elite infantry armed with a laser rifle and C4.
+ NOD can now build Gunboats.
+ Projectile graphics have been redone. Lasers are now thinner and darker like in TD. Rail-guns look much better, as both the projectile and the helix are now visible. Tank gun projectiles (tracers) have been redone. I used shp files from tiberian sun and DTA (dawn of the tibeirum age) to replace the standard 1 or 3 frame round projectiles, and they look great. Artillery shell contrail colors have been changed from white to a yellow/orange.
+ Added tiberium on some more multiplayer / skirmish maps
+ New shellmap made especially for Tiberian Origins using the winter tileset
+ Fixed the winter tileset
- Removed some RA mod missions from TO.
And again, thank you for keeping this mod updating ;)
I really like this mod.
Here some bugs:
Supply trucks need unrestricted tech to be build.
On medium tech Black Hand commando appear but cant build tech center.
On No Superweapon tech GDI & NOD have their superweapon.
On No Superweapon tech you cant build GDI commando but you can build NOD Black Hand Commando.
If you power off a GDI adv.comms the Ion Cannon ability is still active.
The requirement of Black Hand should be temple of NOD, mechanic and Hijacker should be Repair Bay?
Nod Hijacker need Service Depot, build Repair Depot didnt unlock it.
On Map Editor Blossom Trees dont appear at resource spawn category
What version should be OpenRA?
Is there chance that we can play this mod under TD instead RA ?? To be honest for me TD is more dynamic, you can build a few the same things in the same time for each factory, CY itc
Is this mod dead?
nope. Currently rewriting it for the latest openRA playtest! The devs have added savegame support, so work on the campaign and the MP side of the mod will continue.