Machine-learning boost to the AI. The computer opponent will now use a database of historical engagement to determine the best strategy to achieve its objectives.
This week's update is focused on bug fixes, small visual improvements, creating a smarter AI, and improved gameplay. Currently, the AI is driven by simple if-then logic and hardcoded rules-of-thumb. If an enemy approaches, engage. If you are a ship engaging another ship, fire 2 salvos of antiship missiles.
As you can imagine, this behaviour lends to boring and easy gameplay. The AI is predictable and sometimes may wrong choices. It does not learn from those choices.
So, this week is about rewriting some of the underlying logic to enable smarter Ais that learn. If the last salvo failed to hit the enemy, the AI will then try to launch a larger salvo. If the previous sortie was destroyed, launch a larger flight. Every engagement is saved and the computer uses this database of engagements to decide the salvo size before launching the next engagement.