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Description

In the feature, we will keep working on the UI and make our game juicier. We will refine the game end scene to associate with the background story of our game.

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The Gold Rush
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yjxqwed Author
yjxqwed

This week, we mainly worked on polishing our game and made our game more professional. We made our UI more cohesive and fancy. In the selection scene, we add more interaction when the player selects character. In terms of feedback, we added the screen shaking effect when the gold mines bursts. Based on last week's feedback, some people still find it confused when some characters can carry three golds while others can only carry two. We add an indicator to each character to make it more clear. Also, we changed the background music to make our game more intense. We made the music more intense and made the slider on fire to indicate that the game is about to end.

In the feature, we will keep working on the UI and make our game juicier. We will refine the game end scene to associate with the background story of our game.

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