The 22.214.171.124 patch for Star Ruler fixes various save game issues and introduces a number of new maps including Clusters (pictured), Sphere, Dumbbell and more.
Install this full patch when updating from version 126.96.36.199.
Fixed an issue that broke most sub system modifiers and planet conditions.
In the Stellar-pedia, the Shipyard world's description was for the
Construction world. Also added the Shipyard world's correct description.
Float input fields in the new game menu were not working properly.
Players could not rejoin empires after a multiplayer game was loaded from a previous save.
Clients playing as empires in multiplayer now get the first planet pinned and zoomed to.
Hosts were getting pop ups when the master server temporarily didn't respond.
Missing localizations for the object info window's cargo panel.
opening the planet window for the first time without a planet selected,
automatically select your first planet instead of showing an empty
Tweaked cargo transfer logic to possibly fix negative cargo storage.
long-standing issue where multiple objects shared an ID in loaded
games. Fixes various issues with loaded games, primarily in multiplayer.
Updated Russian translation.
Control-clicking in the right click build menu (not build on best) now also pops up the specify amount window.
Clicking on a treaty waiting icon in the empire window's empire list now pops up the treaty window.
Added flags to Effect Events to allow special damage types.
Maps now have their own .xml files to specify map-specific settings.
Added various new map shapes: Sphere, Cylinder, Cross, Dumbbell and Clusters.
Added a new weapon: Phased Energy Beam. Deals low damage, but passes completely through armor (not shields).
Added float vector.dotProduct(const vector& other) const for scripts.