Spaceport-X is an attempt to create a detailed simulation of ongoing activities at spacex starbase launch complex located in Boca Chica, Texas. Here, you will be able to perform or watch as automated, the processes involved in launching starship atop super heavy booster using the simulated hardware that can be seen at the actual site. The plan is to eventually land starships on mars and build up a life sustaining biosphere on mars. This game is currently in very early alpha stage. All features are initial. All models and textures are first attempts. I want to build out the entire game first, models, process definition, implementation, programming, programming and then worry about making it beautiful later.
This is the 3rd alpha version to be released. With this version you will be able to use the forks, crane, cherry picker and elevator to stack starship atop the super heavy booster. Launch stack is unfinished, but will get off the pad. EARLY ALPHA. LIMITED FUNCTIONALITY.
Spaceport-X
Thank you for downloading Spaceport-X, a simulation of ongoing activities at space x starbase launch complex located in Boca Chica, Texas.
The purpose of this release is to give people an opportunity to test launch and landing of booster and starship. Feedback would be appreciated.
INSTALLATION INSTRUCTIONS: Download zip file from indiedb.com. Create new directory on one of your drives. Unzip all files into this new directory. Double click Spaceport-X.exe executable file, to begin.
The emphasis on testing version 0.1.8 is to test CATCHING BOOSTER WITH TOWER FORKS
Sequence of events:
Scenario 1 FULLY PRESTACKED.
1. Z - Start fueling the stack. Load time is very fakey fast for testing purposes.
2. M - When at 100% loaded, retract fueling connections .
3. O - Rotate full QDArm out of the way. O key
4. E - Launch.
ELEVATOR
U Up elevator top floor
N Up elevator QDA floor
D Down elevator
C Close elevator door
I Open elevator door
LAUNCH
Z Begin fueling
M Disconnect QD fuel
P Connect QD fuel
O Rotate QD arm out
K Rotate QD arm in
E Start engines
T Stop engines
CAMERAS
1 2 3 4 5 6 7 8 9 0
CAPTURE MECHANISM
G Rotate claw left
H Rotate claw right
B Claw open
V Claw close
Home Sliders forward
End Sliders back
Insert Sliders rotate left
Del Sliders rotate right
CHERRY PICKER
- Raise boom
= Lower boom
[ Rotate boom left
] Rotate boom right
Y Extend boom
U Retract boom
keypad8 Drive forward
keypad2 Drive reverse
keypad4 Drive left
keypad6 Drive right
keypad5 Brakes
Crane
Keypad- Line down
Keypad+ Line up
Keypad1 Boom forward
keypad3 Boom back
keypad0 Rotate boom left
keypad. Rotate boom right
keypad8 Drive forward
keypad2 Drive reverse
keypad4 Drive left
keypad6 Drive right
keypad5 Brakes
LAUNCH MOUNT
Up Arrow Raise orbital launchp mount support arms
Down arrow Lower orbital launch mount support arms
PLAYER
A D W S Movement
Spacebar Jump
XCR55L4 Crane
Keypad0 Rotate boom left
Keypad. Rotate boom right
Keypad1 Raise boom
Keypad3 Lower boom
Y Extend boom
U retract boom
Keypad- Raise line
Keypad+ Lower line
CHANGELOG V0.1.5
1. Code mods to crane scripts for times of rotation and boom movement. Speed increased.
2. Added additional hardware to the sliding beams on the forks that move booster or starship in and out to center over target. Much better ability to maneuver.
3. Added a rope at base of starship to allow user to rotate starship in case it is in a position where forks will not capture the starship flaperons. Now you can grab the rope and rotate starship to a better position or stabilize the ship if it is moving wildly on the cable.
CHANGELOG V0.1.6
1. Crane moves to forward position for scenario 2.
2. Added ability to choose between 2 scenarios while in game. Already mounted on the orbital launch platform, or unstacked on temporary mounts where the crane and forks are required to get an accurate joining of the starship super heavy stack.
3. Added ability to rotate a ship on the forks to accuratley position ships to connect to launch mount and fuel connect hardware.
4. Added model of Raptor Maintenance Platform. with open close animation.
5. Added intro screen.
6. Added tables, monitors and bid screens to Sub Orbital Control Room.
7. Added CCTV (Big drain on performance) Not turned on. Will activate with a "onmounddown" only clickable in a later release.
CHANGELOG V0.1.7
1. Added XCR55L4 crane.
2. Added Drone with camera.
3. Added Raptor replacement stand
4. Added raptor engine replacement scenario capability.
5. Fixed landing sequence, coordinating sound, flames, starship rotation, engine gimbaling.
6. Added engine gimbal animations.
7. Complete launch and landing sequence is now working allowing user to capture booster, followed by automatic landing of starship at landing pad 2 site.
8. Added ability to move cherry picker to anywhere you want to use it. insert/delete keys to move forward backwards. 7 and 9 on the numbers keyboard to turn left/right.
CHANGELOG V0.1.8
1. Cherry picker, XCR55L4 crane, LR 11000 crane, now fully drivable.
2. Boom alteration made to more closely resemble the LR11000 crane on site.
3. Deluge system water tanks and pressure vessels installed, current to 20230218
4. Ground work on the South side of the launch complex has been updated to look as it does on 20230218.
5. Piping along the North wall of the tank farm has been added
6. Moved the entire integration tower a few feet to a more accurate position.
7. Made modifications to the concrete barriers at orbital and sub orbital launch pads.
8. Added outer skirting to the launch pad.
9. Added a drone to fly around the site on a path. Drone has a camera.
10. Added Hesco barriers that block exhaust blast from hitting equipment and buildings.
Website: Spaceport-x.com
email: chris@spaceport-x.com
download: Indiedb.com