1/3 Alien, 1/3 Robot, 1/3 Jesus of Nazareth 100% Bad-Ass
Fast-paced dual fire-button Arcade action.
Armed with the ability to fly and fire lasers from your eyes, you as Space Jesus must stop the Alien Invasion and Satan from taking over Earth. Challenge your friends to a game of high-score. One round will take you anywhere between 10 seconds to twenty minutes. You got one life. You better have your wits about you and learn the control-scheme, else you will fail time and time again.
2,000 years ago a man was abducted from Jerusalem, by Aliens and transmutated into an Alien/Robot/Human -hybrid, meant to be the Ultimate Force of Destruction. But what the Aliens didn't count on, was that He had something which they could never control: His Spirit.
Now - thousands of years later, the Aliens have come back to Earth to enslave Human-kind.
But little do they know, that *Space Jesus* has broken free from his imprisonment and is headed [back] to Earth, in order to stop the incoming assault.
Armed with the ability to fly and shoot lasers out of his eyes and with his trusty (but faulty) Robots friend by his side (a little bit everywhere, actually) - you must help *Space Jesus* fend off the Aliens and save Earth from enslavement by the Technological Overlords.
But wait... what is this? Oh no! It seems that Satan has gotten his ass outta Hell!? In person!? *And* he is wreaking havoc *and also* destruction.
Having had a breeze for thousands of years, with Jesus gone, suddenly even Satan has to make an actual effort. And he's stealing all your precious points!? And only seems to grow bigger and bigger the more Aliens, Robots, laser-beams and motherships he devours.
But will his insatiable hunger for *more* truly succeed, or will he find that he bit off more than he could chew?
Find out now, in this exciting new arcade-style game (with original concept/design) from Lord_Santa: Space Jesus vs. The Intergalactic Earth-Invaders from Beyond Outer Space!
For the full story, etc. visit:
Spacejesus.home.blog
Version 43 [out now]
- (Hopefully) Fixed teleportation, so that enemies don't spawn close to you and you don't spawn close to them
- Added snazzy graphical-effects when hitting the Aliens, Robots and Mouths with your lasers (to provide better visual feedback)
- Gave the Robots slightly better visual feedback (their eyes turn red and they stop moving about as... 'calmly' when they are ready to detonate)
- Fullscreen by default - needs more tweaking, but the game will now return [to] fullscreen after just as soon as you start a level
- Limited the number of Aliens/Robots/Mouths on each level to 100, in order no to get completely swarmed (that is: 42 Aliens/28 Robots/30 Mouths)
- Debug GUI back (for now)
Version 44 [out now]
– Added four layer of transparent clouds on top of the map, to better illustrate the fact that the battle is taking place… among the clouds.
– Fixed the score/point -sytem. Now you can properly challenge your friends to a fair game of Space Jesus.
– Fixed the speed of enemies, so they don’t suddenly come charging at you at too high a speed
– Further tweaks to the bouncing-mechanism
– Further tweaks to the teleportation-script(s)
– ‘a bunch of fixes/cleaning up under the hood’
Version 45:
- Added 2 layer of parallax scrolling clouds (all cloud layers are very much WIP)
- Added 'Halo Blast' -power to Space Jesus (Press Space to use)
- Finally fixed the 'bouncing-issues' (I think)
Version 46:
- Halo Blast now protects against Shield Blasts, Robo Blasts, Fire Bullets & Mega Shield Blasts
- Crucifix no longer gives you points while doing its animation
- 'Teleport marker' removed from map (was added by mistake)
- Sound effect added to Halo Blast
- Minor tweaks/fixes
Version 47:
– Fixed the bounce (once and for all?)
– Fixed the parallax scrolling – now the layers all work properly
– Fixed the Halo Blast, now it should work much better/more efficient
– Updated Help screen
– Gave lasers a tiny animation to help spot them among the clouds
– A whole lot of ‘cleaning up under the hood, thus justifying a new release’
Version 48:
- Minor, but *important* tweaks 'under the hood'
- Moved 'Halo Blast' from [SPACE] to (either) [CTRL] button
Version 49 aka "Robots don't have a soul":
- Moved 'Halo Blast' back to [SPACE] -button
- Tweaked 'Halo Blast'
- Fixed parallax scrolling clouds, once and for all
- Put a hard-limit on 'Halo Blast' timer
- Squashed bugs/cleaned up code
Version 50:
- Gave the Halo Blast a 'bar' instead of a counter
- A bunch of clean-up under the hood (sorting, mainly - but also some important tweaks to the Halo Blast itself)
- Removed the debug UI
Version 51/52:
– Further tweaks to Halo Blast
– Further cleaning of code
– Halo Blast now kills Satan on impact
– Resized backgrounds and made them stretch, thus freeing up vast amounts of resources
– Fixed some code in ‘wave-mode’
– Fundamental changes that doesn’t necessarily ‘show’ – but are very importan
due to indiedb being obtuse, you'll have to download the Linux version from:
Spacejesus.home.blog
Android port [available now]
- It's Space Jesus - in your pocket!
- Currently does not save high-score (nor names)
- Intuitive control-scheme with unobtrusive UI
- Classic D-Pad controls a la "Asteroids", but with an extra 'Boost'
- Classic Layout of Fire-buttons on right-hand of the screen for ease of access
- Perfect bite-sized action [on the go]
Spacejesus.home.blog
Google Play port [available now]
Play.google.com