Featuring 35 new inheritable and lifestyle traits, with some offering unique gameplay. Even rarer, heightened forms of Genius and Strong. Once-in-a-playthrough random luck traits that give impressive bonuses. Plenty of new ways to min max and make the game even easier than it already is. This is the maximum compatibility version so will have a version for most/all major mods!
This version of the traits mod is only for those who are having problems/crashing related to the standard traits mod. Because the traits mod uses the scripted triggers to tell the game which traits to consider strong (brawny, strong, powerful) or smart (shrewd, quick, astute, genius, prodigy) for events and other calculations, if any other mods like total conversions use the same file then it will be overwritten
This one ONLY adds to the game with new files, it cannot be overwritten and will not overwrite other files - this means it is compatible with every single other mod unless someone is very vindictive and decides to use the same file naming scheme as me.
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Many people have asked for it, so here it finally is - a full reimagining, and recreation, of the widely sought after Vanilla Congenital traits mod.
All work in this mod is made entirely from scratch but I have to recognise the original Vanilla Congenital Traits mod for being such a huge driving force and inspiration behind this mod. Well, that and the hundreds of messages asking where the download link to it is.
Featuring 35 new inheritable and lifestyle traits, with some offering unique gameplay. Even rarer, heightened forms of Genius and Strong. Once-in-a-playthrough random luck traits that give impressive bonuses. Plenty of new ways to min max and make the game even easier than it already is.
Why settle at just 400 personal combat in the Wolf Warriors? Why not aim for 600 personal combat instead?
Bear in mind that this is early alpha, so balance/traits/features/art will be subject to change in the future and the mod will be expanded upon based on feedback here and in discord!
I have tried to make this mod as compatible as possible by not altering or effecting the base game traits in any way. That means they will have all the base game values, and it means that this mod should be fully compatible with just about any other mod, total conversion or otherwise.
=== New Changes ===
- Triggered effects will now work correctly - Prodigy will be identified as a positive intellectual trait, negative traits will also be properly analysed during events and decisions. No more marrying off infertile, short, idiots to the Byzantines because they didn't know what the traits were!
- I'm no longer maintaining an unlocked and regular version, it's too much of a pain in the ♥♥♥♥ with steam workshop being garbage anyway. Instead I've added a series of age modifying traits that will be automatically cleaned up when the game starts!
= = Other Versi>
Standard Base Game With Triggers: Steamcommunity.com
=== Full trait list ===
These stats are all subject to rebalancing based on the feedback I get and my own testing. We will be adding more stats in the future!
Bright (+1 to all stats, +1 combat)
Smart (+2 to all stats, +5 combat)
Astute (+4 to all stats, +7 combat)
Prodigy (+6 to all stats, +20 combat)
Dim (-1 to all stats, -3 combat)
Foolish (-2 to all stats, -5 combat)
Dense (-4 to all stats, -7 combat)
Ignorant (-6 to all stats, -20 combat)
Numberphile (+6 to Stewardship, -2 to all other stats, -5 combat)
Machiavellian (+6 to Intrigue, -2 to all other stats, -5 combat)
Tactician (+6 to Martial, -2 to all other stats, -5 combat)
Conciliatory (+6 to Diplomacy, -2 to all other stats, -5 combat)
Savant (+6 to Learning, -2 to all other stats, -5 combat)
Sagacious (Bonus to all tech points, +50% tech spread rate)
Aberrant (+80 combat, +5 health, -2 all stats)
Exalted (+25 combat, +5 same religion opinion, piety and zeal bonuses)
Preternatural (3/10000 chance of appearing, huge bonuses!)
Messianic (1/10000 chance of appearing, godlike bonuses!)
Fertile (10% bonus fertility)
Bountiful (35% bonus fertility)
Prolific (50% bonus fertility)
Unfruitful (-10% bonus fertility)
Sparse (-25% bonus fertility)
Barren (-40% bonus fertility)
Appealing (+10 sex appeal)
Charming (+20 sex appeal)
Plain (-5 sex appeal)
Unsightly (-10 sex appeal)
Powerful (+2 diplomacy, +3 martial, +2 health, +30% fertility, +25 combat)
Puny (-2 diplomacy, -3 martial, -0.5 health, -10% fertility, -20 combat)
Tall (+15 combat, +5 sex appeal)
Short (-5 combat, -5 sex appeal)
Silver Tongue (+1 diplomacy, +5 sex appeal, +5 vassal opinion)
Booming Voice (+1 martial, +5 combat)
Mute (-3 diplomacy, -2 intrigue, -2 martial, -5 vassal opinion)
Then to get around the age limitations you might have:
Age -2
Age -5
Age -10
Age -15
Age -25
Age -50
Age -100
Alternatively, if you're playing with a fantasy mod/immortal character or want to avoid the teenager malus:
Age +2
Age +5
Age +10
Age +15
Age +25
Age +50
Age +100
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All art by Me (They're all just composites and basic edits anyway tbh)
All code by Me
Everything is by Me
It's all by Me
I am inevitable, Jon.