Rise Of Khergits II.part2.
Unlike other mods, where you start from scratch, in a world of Rise of Khergits your hero comes already famous. In the early game, you can choose one of seven new classes - four for kergitov and three for the Last Alliance. The Hero immediately gets under his command a detachment of soldiers (the size and composition depend on the selected class), and if he kergit - and even locking village.
From the very beginning the basic parameters of the character closer to 30, and some of the skills - to 10. So go into action without fear of arrows in the back of the first comer, it is possible from the first minutes of the game. While for those who prefer to start the old-fashioned from rags to riches, on "normal" mode of character generation.
Choosing a class also affects the size of the "lifting of" equipment (in any case very, very good), the value of your reputation and relationship with the leader of the faction and lords. As before, the starting level of the hero - the first, but with such characteristics does not cost anything to collect a dozen more within a few days. For example, we send a guard to the castle and alone to hunt for prairie bandits. Then you and the experience and fame.
History Kalradii continues. Nomads kergity have done well and defied the civilized world. Some states fell under the blows of the innumerable hordes of Sanjar Khan. Those who survived, were united in the Last Alliance at hand Harlausa, King Svadiyskogo. Started a big war is not a life and death. In the end, the black knights Harlausa failed to break the nomads and push them back into the steppe. Army of the Last Alliance are preparing for a decisive strike to finish off Sanjar Khan. But he's not going to be disarmed. What's all over, including independent and away from you.
Already from the title of fashion that it is addressed mainly to fans kergitskoy faction. Most innovations linked it with her.