Patch v0.36 Alpha of the Red Alert - Unplugged standalone mod.
The Alpha version represents the core game-play of which will dictate the form of its planned missions, high quality campaign and story!
Changelog:
v0.36 Alpha
### Properly Split unit experience(veterancy) classes:
### Infantry
Lvl 1: Firepower +10%
Lvl 2: Firepower +20%
Lvl 3: Firepower +30%, Range +15%, Speed +15%, Self-heal 50%
LvL 4: Firepower +40%, Range +15%, Speed +30%, Self-heal 100%, Reload Delay -20%
### Vehicles, Ships (+100% rate)
Lvl 1: Health +10%, Firepower +10%
Lvl 2: Health +20%, Firepower +20%
Lvl 3: Health +30%, Firepower +30%, Range +15%, Speed +15%, Self-heal 50%
LvL 4: Health +40%, Firepower +40%, Range +15%, Speed +30%, Self-heal 100%, Reload Delay -20%
### Aircraft (+50% rate)
Lvl 1: Speed +10%, Firepower +10%
Lvl 2: Speed +20%, Firepower +20%
Lvl 3: Speed +30%, Firepower +30%, Range +15%, Self-heal 50%
LvL 4: Speed +40%, Firepower +40%, Range +15%, Self-heal 100%, Reload Delay -20%
### Added new unit/unit classes to veterancy
### Tier 3 Soviet vehicles: Mammoth Tank/KV-8/Tesla Tank (Requires Tech Center)
Level 1 - $1000
Level 2 - $1500
### Submarines, Destroyers
Lvl 1: $1000 (Requires Radar Dome)
Lvl 2: $1500 (Requires Tech Center)
### Misc. Tier 3 Vehicle Upgrades ($1000, Requires Tech Center):
Phase Transport: +15% speed
Tank Destroyer: -50% inaccuracy
Chrono Tank: Heavy Armor, 300HP
Parabombs - 15% Badger speed
### Aditional balance changes
* MAD Tank
Added weapons' range circle.
* Tank Destroyer
Unlock cost reduced to $750 from $1000
* Sniper/MachineGunner/GrenadeLauncher:
Unlock cost reduced to $500 from $750
* Mammoth KV-8
Damage: 9, up from 8