This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
Latest Patch to upgrade v3.9.x to v3.9.2 - Fixes KHO bounty points - Cko equipment bug fixed - Companion sent to train CKO, will report increase in firearm proficiency as well. - Paying for CKO upgrade will increase firearm proficiency as well. - Updated Language files Patch notes for full in description. Unzip file and copy/paste it's contents onto your Prophesy of Pendor Folder and overwrite. You can change the module folder to: Prophesy of Pendor v3.9.2
NOTES/KNOWN ISSUES
1. The "hold F1 flag" can't be used together with advanced formations (jkl; like shieldwall), otherwise selected soldiers MAY start to move backward to the edge of the map. With "advanced formations" use mini-map, "hold this position" and "advance/fall back ten paces" to move groups around. POP's default (build-in Warband's) formations work fine.
2. The new garrisons/prisoners hotkeys - on very very rare occasions, due to improper usage by players (e.g. tries to move stacks that consist 1 soldier), may produce unexplained errors. It have never happened in my or betatesters games, but 2 players somehow managed to break it. It may be due to old game engine.
ISSUES/BUGS
1. NPCs' Custom Minor Orders
- expanded safety checks for armor pieces
- knights will be properly divided into infantry, archers and cavalry during order creation
2. Player's Custom Knighthood Order
- accessing page or changing the order/knight/sergeant name won't reset knight's gender to male
- on rare occasions minimum upgrade cost (1k) and time (1 day) wasn't applied
3. DIALOGUES
- on rare occasions traveler asked for rumor and wanted to talk about hidden treasures, might replay in a not usual way
- rare random window's title when player use TAB during combat
- the option to increase morale at the tavern doesn't takes prisoners into account
- pretenders acting as kings won't offer to join player's faction
- player talks with Red Brotherhood's ransom broker -> he/she has troops to offer -> he/she describes offer -> player access reports (by keys shortcuts or by clicking NPC picture) -> player switches between all tabs then return to the dialog window -> no options to choose from, no way to leave window except ALT+F4
4. SCENES
- passage hall -> courtyard in: Taloncrag Castle, Evasolde castle
- Haringoth Castle siege AI
- Silveredge Keep wooden ramp between roof and tower
- Uhnun enemy's spawn point
- Singal added siege's chest
- cleaned "a bit" Elacrai siege scene
- Ravenstern ladder
5. ITEMS
- Jatu Mask Helm head clipping
6. QUESTS/MISSIONS
- player sent companion for a RTR mission -> companion returns -> player has "rewards troops" in the party already -> "rewards troops" won't be added
- improved interaction between Kaverra and Vanskerries
7. MENUS
- Stag Armour not showing in one of the POP's achievements - replaced with Fierdsvain Noble Surcoat
8. SIEGES
- when enemy decides to "sally out", all player's long ranged units will receive only up to 5 projectiles; before some items were omitted
- exploit: player besiege fief -> player's archers has no ammo left -> player falls in purpose to avoid standard retreat penalties -> player's archers replenish ammo -> player restarts siege -> ...
- after successful siege caravans, faction KO patrols and village patrols were not transferred to the player faction
- added Elacrai to the killcount exception list
9. BATTLES
- if "Horse Archers AI" is enabled to all and during the battle player gives order "follow me" or "hold position", horse archers won't move towards the map's edge
- corrected pop_standguard_long animation
10. SOUND
- fixed rgl_log Sword_clash_26.flac, Sword_clash_27.flac, fl_pistol.WAV warnings / not playing on Linux systems (case sensitive)
GAMEPLAY
1. MENUS
- removed Sheriff's tree from the Others page
- player can specify titles of his/her noble vassals, both men and women
- info about NPC's wealth, soldier fit and ideal army size won't be displayed for player and kingdoms ladies
- added "Fix POP" camp menu (cheats needs to be enabled): "Fix '0 morale food' & 'negative enterprise income' & 'no CKO items'"
- added confirmation to the pre-battle "Surrender" option
2. DIALOGS
- Village Elder may sell up to 9 cows in one transaction
- added option (with confirmation) to release all Noldor prisoners from player's party
3. Reduced chance (as compared to the 3.9.1 patch) to loot Gold Bar, Noldor Trade Goods and Various Loot (party looting skill 0-14 -> probability 2.7-15.2%, max 1 of each could be added)
4. NPC
- enabled "firearms" proficiency; both elixirs will raise it
- Donavan - increased "firearms" proficiency
- Quartermaster Kailin may have in stock two new items
- removed unnecessary items from stewards inventories
5. HERO NPCs (e.g. mercenary captains)
- will be spawned with full health
- Kadan Bahadur Khan won't hire Sheik Shalavan as mercenary
- news that Inquisition armies arrived has different colour (green -> light gold)
- swapped map icons between Eyegrim and his patrols
6. QUESTS
- knighthood order:
-- Valkyries and Krakens - changed primary bounty enemies from "party template sea_raiders" to "faction vanskerry" in order to account raiding armies towards progress
-- if player is doing the order challenge quest, then rewards troops from companions' RTR missions won't join current (knights & sergeants) player's party straightaway (they will be added to the main forces).
-- the bounty quest - "bounty points" given after each battle are proportional to the player contribution (party strength); bringing low number or/and quality units to aid strong friends in a fight will yield very few "bounty points" (minimum 1)
- rewards of the guildmaster's track down bandits quest are proportional to the player contribution (party strength) in the final battle (when targeted enemy is defeated; minimum 100 gold and 100 xp)
- "offer protection to Caravan Master" - increased gold and xp reward (min-max 5-1160 -> 60-2480) to be more in line with similar quest given by Guildmaster
7. Noldor gets similar bonus if player initiate or join fight against them and autoresolve
8. Character creation, "former knight" background - added the post 3.611 orders to the possible -5 starting relations with player
9. Infantry's idle stances should look a bit more natural
10. OTHER
- put additional safety layer to the pay day routine
11. TOWNS' CHESTS
- Windholm: Unicorn Plate and Dragonspine Axe -> Kraken Shield and Trident
- there is a high chance (80%-85%) that items in chests will get random positive modifiers (when the new game is initialized)
(click to show/hide)
TROOPS
1. Barclay:
- renamed all units to follow original creators' design,
- ranged unit:
-- replaced Siege Crossbow with musket
-- replaced both Great Helms (closed) with Steel Helms with Feathers (open)
2. Empire Crossbowman one Heavy Board Shield -> Board Shield
3. Veccavi Bloodsworn Guard and Knight Ornate Leather Boots -> Silver & Gold Greaves
4. Seeress get guaranteed "helmet"
ITEMS
1. HELMETS
- optimized and retextured: Phoenix Barbutte, Phoenix Knight Barbutte (added optional models with smaller plumage - doesn't restrict archers vision too much), both Adventurers Helmets
- 8 helmets which uses "rhodok_helmets" material (e.g. Barclay Great Helmet): reduced "bumpiness", metal matches better other commonly used iron armours
- Immortals received more unique helmet design
- added two Veccavian helmets
- added unique Seeress "helmet"
2. ARMORS
- new one for Veccavi Knight (called Veccavian Plate)
- current Veccavian Plate renamed to the Witch Armor
- minor corrections to the female versions of Stag/Unicorn/Falcon Plate
- recoloured Immortal and Mortal armors, Mortal shield
- redone both armors used by Barclay men
- changed colour of the Serpent Breastplate over Chainmail to be in line with other Snake equipment
3. WEAPONS
- fixed Empire Great Sword's tip
- added "musket" (base on arquebus) and bullets (in a small bag), corresponding fire/reload/stance animations, way to unlock for CKO; (click to show/hide)
ITEMS STATS
- Supreme Asp Helm body armour 0->2 value 9500->10000
- Asp Helm body armour 0->1
- changed modifiers of cloth/leather outfits to the more appropriate ones
CREDITS
- Caba`drin "Custom Player Kingdom Vassal Titles" (adapted for POP)
- Llew "Flintlock Firearms OSP" (Arquebus mesh simplified for POP)
- Psiphoon "musket reload animation" (shortened for POP)
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Automatically downloaded thru steam and erased my saved game pretty big bummer
Saves are still on you PC, just copy them manually to the 3.9.1 savegame folder. That is how Steam works.
That's what you get for being lazy.
Love this game so muchhhh <3
Unable to open file: Modules/Prophesy of Pendor 3.9/Resource/PegasusArmory_POP_snouz.brf :/
Re-copy the patch=solved
Hello,
i wanna praise you, the developers of prophesy of pendor, i've never seen such huge patch notes in a mod before, it makes the prophesy of pendor mod feel like it's really loved, and improving with each patch.
well done, keep the updates up,
and thank you very much for updating
A lovely mod and sooooooo immersive.
Thank you so much for making this piece of art for M&B
One thing, my friend.
With the V3.9.10, the names of the kingdoms have returned to vanilla
Can I solve it?
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i know ppl ask these kinds of things all the time, but i really think this fits well with your armors and textures. could you consider adding the crusader style great helms from wee's helmets? link for you:
Nexusmods.com
Pictures!
Steamcommunity.com
PS - the one crus helm looks perfect on the unicorn knights XD
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unable to open file : Modules:Prophesy of Pendor V3.9/Resource/wb_textures_face_gen.brf pls help :2
How to Install - Prophesy of Pendor Mod 3.9.1 | M&B Warband [SP] (youtube title)
im sorry if too late, but for anyone that have same case should watch the video
why can not I take the unique weapon of kings when I take them captive?
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Hey, great mod btw... the best imo available to Warband. But is anyone else experiencing this: since the last update, I've had lords in different armor than they were previously and I'm not sure what happened. (I'm thinking it has to do with the addition of the arquebus?) But my companions, knights and I are also experiencing this problem where our outfits have changed. I can always just 'cheatmenu' my companions' and my outfits back but, same cannot be said for lords and knights. Help me out, pretty please?
Patch 3.9.2 is NOT savegame compatible with all previous versions. New game is REQUIRED.
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If I'm installing 3.9.2, do I need this as well? Or is this just something I need if I'm patching 3.9.1?
Yes, you need hotfix.
Should probably put the new resources in this, for those upgrading from 3.9/3.9.1.
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please add Sons and daughters
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